// taken from https://solidity.readthedocs.io/en/v0.4.25/assembly.html library VectorSum { // This function is less efficient because the optimizer currently fails to // remove the bounds checks in array access. function sumSolidity(uint[] memory _data) public view returns (uint o_sum) { for (uint i = 0; i < _data.length; ++i) o_sum += _data[i]; } // We know that we only access the array in bounds, so we can avoid the check. // 0x20 needs to be added to an array because the first slot contains the // array length. function sumAsm(uint[] memory _data) public view returns (uint o_sum) { for (uint i = 0; i < _data.length; ++i) { assembly { o_sum := add(o_sum, mload(add(add(_data, 0x20), mul(i, 0x20)))) } } } // Same as above, but accomplish the entire code within inline assembly. function sumPureAsm(uint[] memory _data) public view returns (uint o_sum) { assembly { // Load the length (first 32 bytes) let len := mload(_data) // Skip over the length field. // // Keep temporary variable so it can be incremented in place. // // NOTE: incrementing _data would result in an unusable // _data variable after this assembly block let data := add(_data, 0x20) // Iterate until the bound is not met. for { let end := add(data, len) } lt(data, end) { data := add(data, 0x20) } { o_sum := add(o_sum, mload(data)) } } } }