contract C { function returnConstant() public returns (uint) { return 0; } function returnVariable() public returns (uint) { uint x = 0; return x; } function returnTuple() public returns (uint, uint) { uint x = 0; uint y = 0; return (x, y); } function returnTernary() public returns (uint) { uint x = 0; return x == 0 ? 1 : 2; } mapping(uint => uint) m; function returnDelete() public { return delete(m[0]); } }