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49 lines
1.6 KiB
49 lines
1.6 KiB
pragma solidity ^0.4.16;
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// taken from https://solidity.readthedocs.io/en/v0.4.25/assembly.html
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library VectorSum {
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// This function is less efficient because the optimizer currently fails to
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// remove the bounds checks in array access.
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function sumSolidity(uint[] _data) public view returns (uint o_sum) {
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for (uint i = 0; i < _data.length; ++i)
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o_sum += _data[i];
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}
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// We know that we only access the array in bounds, so we can avoid the check.
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// 0x20 needs to be added to an array because the first slot contains the
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// array length.
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function sumAsm(uint[] _data) public view returns (uint o_sum) {
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for (uint i = 0; i < _data.length; ++i) {
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assembly {
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o_sum := add(o_sum, mload(add(add(_data, 0x20), mul(i, 0x20))))
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}
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}
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}
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// Same as above, but accomplish the entire code within inline assembly.
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function sumPureAsm(uint[] _data) public view returns (uint o_sum) {
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assembly {
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// Load the length (first 32 bytes)
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let len := mload(_data)
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// Skip over the length field.
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//
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// Keep temporary variable so it can be incremented in place.
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//
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// NOTE: incrementing _data would result in an unusable
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// _data variable after this assembly block
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let data := add(_data, 0x20)
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// Iterate until the bound is not met.
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for
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{ let end := add(data, len) }
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lt(data, end)
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{ data := add(data, 0x20) }
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{
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o_sum := add(o_sum, mload(data))
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}
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}
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}
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}
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