mirror of https://github.com/hyperledger/besu
An enterprise-grade Java-based, Apache 2.0 licensed Ethereum client https://wiki.hyperledger.org/display/besu
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
224 lines
9.9 KiB
224 lines
9.9 KiB
# Contents
|
|
* [1 Introduction](#1-introduction)
|
|
* [2 General Design Philosophy](#2-general-design-philosophy)
|
|
* [3 Specific Design Techniques](#3-specific-design-techniques)
|
|
* [4 Java](#4-java)
|
|
* [5 Logging](#5-logging)
|
|
|
|
# 1 Introduction
|
|
|
|
This document contains guidelines (some stricter than others) so we can be consistent and spend more time solving the bigger and more interesting issues.
|
|
|
|
The guidelines are intended to facilitate working together not to facilitate reviews that criticize without adding value.
|
|
|
|
Some guidelines are personal opinion. The idea being we make a decision once, document it, and apply it for consistency. Again, we can then spend more time on the interesting issues and less time discussing coding conventions :-)
|
|
|
|
# 2 General Design Philosophy
|
|
|
|
The key principles are:
|
|
* Keep It Simple
|
|
* Idiomatic Java
|
|
* YAGNI (You Ain't Gonna Need It)
|
|
|
|
## 2.1 Keep It Simple
|
|
|
|
Simple does not mean the fewest lines of code. Simple code is:
|
|
* Easy to understand
|
|
* Self-documenting and not dependent on comments to explain what it does
|
|
* Understandable even to inexperienced Java developers
|
|
* Dependent on selecting the right data structures for the task
|
|
* Usually the most performant. Without data showing another approach is faster, stick with the simple design
|
|
* Not simplistic:
|
|
|
|
- Ethereum is complex and Besu must handle this complexity and operate correctly and securely
|
|
- Besu code should align with well-established Ethereum abstractions and terminology used in Ethereum specifications
|
|
- Aim to make the code as simple as possible but no simpler
|
|
|
|
## 2.2 Idiomatic Java
|
|
|
|
Besu embraces typical Java idioms including using an Object Oriented approach to design. This includes:
|
|
* Providing alternate behaviours via polymorphism instead of having conditional logic scattered through the codebase. For example, `ProtocolSpec` provides a standard interface to blockchain operations and multiple implementations define the different behaviours for each Ethereum milestone.
|
|
* Encapsulating behaviour and data together in classes. For example, `BytesValue` encapsulates byte data and methods operating on the byte data. `BytesValue.isZero()` is an instance method instead of accepting a `BytesValue` parameter.
|
|
|
|
`ProtocolSpec` is an exception and does not hold the blockchain data on which it operates. This is because that blockchain data is widely shared and not specifically owned by `ProtocolSpec`.
|
|
* Embracing modern Java features like Optional, Streams and lambdas when they make code simpler and clearer.
|
|
|
|
- Do use Streams and map with lambdas to convert values in a list to a different form.
|
|
- Don't pass lambdas into executors because it makes it harder to identify the threading interactions. The lambda makes the code shorter but not clearer. Instead use a separate class or extract a method.
|
|
* For good examples, refer to the APIs the JDK itself exposes.
|
|
|
|
>**Note** If you're not sure what idiomatic Java looks like, start by following the typical patterns and naming used in Besu.
|
|
|
|
## 2.3 You Ain't Gonna Need It (YAGNI)
|
|
|
|
The Besu design prioritizes meeting current requirements in the simplest, clearest way over attempting to anticipate future functionality. As a result, Besu’s design:
|
|
* Is not set in stone as a big upfront design. The design is adjusted through constant refactoring as new requirements are added and understood.
|
|
* Uses abstraction only where it aids understanding of the current code. Abstraction is not used where it only supports future needs.
|
|
* Avoids over-engineering.
|
|
|
|
# 3 Specific Design Techniques
|
|
|
|
# 3.1 Creating Understandable, Self-documenting Code
|
|
|
|
To create understandable, self-documenting code:
|
|
- Use clear naming for variables, methods, and classes
|
|
- Use US spelling instead of UK. For example, synchronize instead of synchronise
|
|
- Keep methods and classes short and focused on a single responsibility. Preferable maximum lengths:
|
|
* Lambdas: 1 - 3 lines
|
|
* Methods: less than 50 lines
|
|
* Anonymous classes: less than 50 lines
|
|
* Inner classes: not much more than 50 lines
|
|
* Classes: a few hundred lines
|
|
- Be thoughtfully organised in terms of method order, package structure, and module usage
|
|
- Follow well-established patterns and conventions
|
|
- Be consistent
|
|
- Make it easy to follow the control flow by _clicking through_ in an IDE
|
|
- Make it easier to use the right way than the wrong way
|
|
- Avoid abbreviations. We are a global team and when English is a second language abbreviations reduce readability. The following abbreviations are exceptions:
|
|
* tx -> Transaction
|
|
* IBFT -> Istanbul Byzantine Fault Tolerant (a consensus protocol)
|
|
* EVM -> Ethereum Virtual Machine
|
|
* P2P -> Peer to Peer
|
|
* RPC -> Remote Procedure Call
|
|
|
|
# 3.2 Creating Code for Constant Refactoring and Evolving Design
|
|
|
|
So the code can cope with constant refactoring and evolving design, write code that:
|
|
* Is well tested.
|
|
|
|
Avoid test cases requiring detailed interactions with mocks because these are often brittle.
|
|
|
|
* Avoids duplication.
|
|
|
|
* Follows the Single Responsibility Principle where each class is responsible for one thing.
|
|
|
|
>**Note** It is important to scope the responsibility wisely. Responsibilities that are:
|
|
> * Too small lead to an explosion of classes making things hard to follow
|
|
> * Too large lead to the class becoming big and unwieldy
|
|
|
|
* Favors composition over inheritance. You can use inheritance, but prefer composition
|
|
|
|
* Uses dependency injection
|
|
- Constructors should be simple, with dependencies passed in rather than built in the constructor
|
|
- Besu does not use a dependency injection framework
|
|
|
|
* Validates method parameters for public methods using the Guava `Preconditions` class. Avoid validating parameters in private methods
|
|
|
|
* Generally avoids interfaces with a single implementation unless they are explicitly being used to narrow the exposed API
|
|
|
|
* Uses the most general applicable type. For example, `List` or `Collection` instead of `ArrayList`
|
|
|
|
## 3.3 Additional Design Elements
|
|
|
|
|
|
* Use Optional rather than returning null when not having a value is a normal case
|
|
|
|
* Consider exception and error handling as part of the overall design. Besu avoids checked exceptions
|
|
|
|
* Give threads meaningful names. For example:
|
|
`Executors.newFixedThreadPool(1, new ThreadFactoryBuilder().setNameFormat(“Ibft”).build())`
|
|
|
|
|
|
# 4 Java
|
|
|
|
## 4.1 Style Guide
|
|
|
|
Besu follows the [Google code style](https://google.github.io/styleguide/javaguide.html) and uses spotless to ensure consistency of formatting.
|
|
|
|
To automatically reformat the code before creating a pull request, run:
|
|
|
|
```json
|
|
./gradlew spotlessApply
|
|
```
|
|
|
|
### 4.1.1 Install Google Style Settings
|
|
|
|
The Google style settings can be installed in [Intellij](https://github.com/google/google-java-format#intellij) and [Eclipse](https://github.com/google/google-java-format#eclipse).
|
|
|
|
## 4.2 Additional Java Style Guidelines
|
|
|
|
## 4.2.1 Fields
|
|
|
|
Class-level fields are generally not separated by blank lines but can use a blank line to separate them into logical groupings.
|
|
|
|
## 4.2.2 Final Keyword
|
|
|
|
Method parameters must be final. Class level and local fields should be final whenever possible.
|
|
|
|
## 4.2.3 Common Methods
|
|
|
|
* Getters follow idiomatic format with `get` prefix. For example, `getBlock()` gets a block property.
|
|
* Setters follow idiomatic format with `set` prefix. For example, `setBlock(Block block)` sets a block property.
|
|
* The Setter pattern should not be used for chained builder methods.
|
|
* Methods returning a `Stream` should be prefixed with `stream`. For example `streamIdlePeers()` returns a stream of the idle peers.
|
|
* For `toString` methods use the Guava 18+ `MoreObjects.toStringHelper`
|
|
* Equals and `hashCode()` methods use the `Object.equals` and `Object.hash` methods (this is the _Java 7+_ template in IntelliJ. Don’t accept subclasses and don’t use getters)
|
|
|
|
## 4.2.4 Testing
|
|
|
|
* Don't use a fixed prefix (for example, `test`). Do explain the expected behaviour not just the situation
|
|
|
|
Good: `returnTrueWhenValueIsXyz()`
|
|
|
|
Bad: `valueIsXyz()`
|
|
|
|
* Use AssertJ for assertions in preference to JUnit’s Assert class.
|
|
|
|
To help future-proof the code (avoiding libraries that may be deprecated in the near future), avoid assertions from the `org.assertj.core.api.Java6Assertions` class. Java6 in the name is a concerning signal
|
|
|
|
## 4.2.5 Miscellaneous
|
|
|
|
* When creating loggers it should be the first declaration in the class with:
|
|
|
|
`private static final Logger LOG = getLogger();`
|
|
|
|
* Ternary operators are acceptable when they make the code clearer but should never be nested
|
|
|
|
* Avoid TODO comments. Log a ticket instead
|
|
|
|
* Specify Gradle dependency versions in `versions.gradle`
|
|
|
|
* Don't use two or more blank lines in a row
|
|
|
|
# 5 Logging
|
|
|
|
Logging is important for understanding what Besu is doing at any given time (for example, progress while synchronizing) and investigating defects. During development, add logging to aid in these cases.
|
|
|
|
## 5.1 Log Messages
|
|
|
|
Make log messages:
|
|
* Not so frequent they are overwhelming in the log output
|
|
* At the appropriate level
|
|
* Detailed enough to understand what actually happened. For example:
|
|
|
|
`Insufficient validators. Expected 10 but found 4`
|
|
|
|
* As succinct as possible while still being clear.
|
|
|
|
* Bad: `Insufficient validators. Expected 10 but got: [address, address, address, address, address, address]`
|
|
|
|
## 5.2 Log Levels
|
|
|
|
* _Trace_
|
|
|
|
Extremely detailed view showing the execution flow. Likely only useful to developers
|
|
|
|
* _Debug_
|
|
|
|
Information that is diagnostically helpful to a wider group than just developers (for example, sysadmins)
|
|
|
|
* _Info_
|
|
|
|
Generally useful information to log (for example, service start/stop, configuration assumptions). Default logging level
|
|
|
|
* _Warn_
|
|
|
|
Anything that can potentially cause application oddities but from which Besu automatically recovers
|
|
|
|
* _Error_
|
|
|
|
Any error which is fatal to the operation, but not Besu itself (for example, missing data)
|
|
|
|
* _Fatal_
|
|
|
|
An error that forces a shutdown of Besu
|
|
|