The core protocol of WoopChain
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woop/internal/configs/sharding/mainnet.go

102 lines
3.3 KiB

package shardingconfig
import (
"math/big"
"github.com/harmony-one/harmony/internal/genesis"
)
const (
mainnetEpochBlock1 = 344064 // 21 * 2^14
blocksPerShard = 16384 // 2^14
mainnetVdfDifficulty = 50000 // This takes about 100s to finish the vdf
mainnetConsensusRatio = float64(0.66)
mainnetFirstCrossLinkBlock = 524288 // 32 * 2^14
// TODO: remove it after randomness feature turned on mainnet
mainnetRandomnessStartingEpoch = 100000
mainnetV0_1Epoch = 1
mainnetV0_2Epoch = 5
mainnetV0_3Epoch = 8
mainnetV0_4Epoch = 10
)
// MainnetSchedule is the mainnet sharding configuration schedule.
var MainnetSchedule mainnetSchedule
type mainnetSchedule struct{}
func (mainnetSchedule) InstanceForEpoch(epoch *big.Int) Instance {
switch {
case epoch.Cmp(big.NewInt(mainnetV0_4Epoch)) >= 0:
// tenth resharding epoch around 08/13/2019 9:00pm PDT
return mainnetV0_4
case epoch.Cmp(big.NewInt(mainnetV0_3Epoch)) >= 0:
// eighth resharding epoch around 08/10/2019 6:00pm PDT
return mainnetV0_3
case epoch.Cmp(big.NewInt(mainnetV0_2Epoch)) >= 0:
// fifth resharding epoch around 08/06/2019 2:30am PDT
return mainnetV0_2
case epoch.Cmp(big.NewInt(mainnetV0_1Epoch)) >= 0:
// first resharding epoch around 07/30/2019 10:30pm PDT
return mainnetV0_1
default: // genesis
return mainnetV0
}
}
func (mainnetSchedule) BlocksPerEpoch() uint64 {
return blocksPerShard
}
func (ms mainnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int {
blocks := ms.BlocksPerEpoch()
switch {
case blockNum >= mainnetEpochBlock1:
return big.NewInt(int64((blockNum-mainnetEpochBlock1)/blocks) + 1)
default:
return big.NewInt(0)
}
}
func (ms mainnetSchedule) IsLastBlock(blockNum uint64) bool {
blocks := ms.BlocksPerEpoch()
switch {
case blockNum < mainnetEpochBlock1-1:
return false
case blockNum == mainnetEpochBlock1-1:
return true
default:
return ((blockNum-mainnetEpochBlock1)%blocks == blocks-1)
}
}
func (ms mainnetSchedule) VdfDifficulty() int {
return mainnetVdfDifficulty
}
func (ms mainnetSchedule) FirstCrossLinkBlock() uint64 {
return mainnetFirstCrossLinkBlock
}
// ConsensusRatio ratio of new nodes vs consensus total nodes
func (ms mainnetSchedule) ConsensusRatio() float64 {
return mainnetConsensusRatio
}
// TODO: remove it after randomness feature turned on mainnet
//RandonnessStartingEpoch returns starting epoch of randonness generation
func (ms mainnetSchedule) RandomnessStartingEpoch() uint64 {
return mainnetRandomnessStartingEpoch
}
var mainnetReshardingEpoch = []*big.Int{big.NewInt(0), big.NewInt(mainnetV0_1Epoch), big.NewInt(mainnetV0_2Epoch), big.NewInt(mainnetV0_3Epoch), big.NewInt(mainnetV0_4Epoch)}
var mainnetV0 = MustNewInstance(4, 150, 112, genesis.HarmonyAccounts, genesis.FoundationalNodeAccounts, mainnetReshardingEpoch)
var mainnetV0_1 = MustNewInstance(4, 152, 112, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_1, mainnetReshardingEpoch)
var mainnetV0_2 = MustNewInstance(4, 200, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_2, mainnetReshardingEpoch)
var mainnetV0_3 = MustNewInstance(4, 210, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_3, mainnetReshardingEpoch)
var mainnetV0_4 = MustNewInstance(4, 216, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_4, mainnetReshardingEpoch)