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package node
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import (
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"math/big"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/types"
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nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
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"github.com/harmony-one/harmony/internal/ctxerror"
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"github.com/harmony-one/harmony/internal/utils"
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)
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// Constants of lower bound limit of a new block.
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const (
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PeriodicBlock = 200 * time.Millisecond
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)
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// WaitForConsensusReadyv2 listen for the readiness signal from consensus and generate new block for consensus.
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// only leader will receive the ready signal
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// TODO: clean pending transactions for validators; or validators not prepare pending transactions
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func (node *Node) WaitForConsensusReadyv2(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
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go func() {
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// Setup stoppedChan
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defer close(stoppedChan)
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utils.Logger().Debug().
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Msg("Waiting for Consensus ready")
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time.Sleep(30 * time.Second) // Wait for other nodes to be ready (test-only)
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var newBlock *types.Block
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// Set up the very first deadline.
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deadline := time.Now().Add(node.BlockPeriod)
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for {
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// keep waiting for Consensus ready
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select {
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case <-stopChan:
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utils.Logger().Debug().
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Msg("Consensus new block proposal: STOPPED!")
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return
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case <-readySignal:
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for {
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time.Sleep(PeriodicBlock)
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if time.Now().Before(deadline) {
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continue
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}
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coinbase := node.Consensus.SelfAddress
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// Normal tx block consensus
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selectedTxs := types.Transactions{} // Empty transaction list
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if node.NodeConfig.GetNetworkType() != nodeconfig.Mainnet {
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selectedTxs = node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock, coinbase)
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if err := node.Worker.UpdateCurrent(coinbase); err != nil {
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utils.Logger().Error().
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Err(err).
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Msg("Failed updating worker's state")
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}
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}
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utils.Logger().Info().
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Uint64("blockNum", node.Blockchain().CurrentBlock().NumberU64()+1).
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Int("selectedTxs", len(selectedTxs)).
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Msg("PROPOSING NEW BLOCK ------------------------------------------------")
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if err := node.Worker.CommitTransactions(selectedTxs, coinbase); err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot commit transactions").
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WithCause(err))
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}
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sig, mask, err := node.Consensus.LastCommitSig()
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if err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("Cannot got commit signatures from last block").
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WithCause(err))
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continue
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}
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viewID := node.Consensus.GetViewID()
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// add aggregated commit signatures from last block, except for the first two blocks
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if node.NodeConfig.GetNetworkType() == nodeconfig.Mainnet {
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if err = node.Worker.UpdateCurrent(coinbase); err != nil {
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utils.Logger().Debug().
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Err(err).
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Msg("Failed updating worker's state")
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continue
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}
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}
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newBlock, err = node.Worker.Commit(sig, mask, viewID, coinbase)
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if err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot commit new block").
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WithCause(err))
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continue
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} else if err := node.proposeShardStateWithoutBeaconSync(newBlock); err != nil {
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ctxerror.Log15(utils.GetLogger().Error,
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ctxerror.New("cannot add shard state").
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WithCause(err))
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} else {
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utils.Logger().Debug().
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Uint64("blockNum", newBlock.NumberU64()).
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Int("numTxs", newBlock.Transactions().Len()).
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Msg("Successfully proposed new block")
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// Set deadline will be BlockPeriod from now at this place. Announce stage happens right after this.
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deadline = time.Now().Add(node.BlockPeriod)
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// Send the new block to Consensus so it can be confirmed.
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node.BlockChannel <- newBlock
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break
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}
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}
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}
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}
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}()
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}
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func (node *Node) proposeShardStateWithoutBeaconSync(block *types.Block) error {
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if !core.IsEpochLastBlock(block) {
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return nil
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}
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nextEpoch := new(big.Int).Add(block.Header().Epoch, common.Big1)
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shardState := core.GetShardState(nextEpoch)
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return block.AddShardState(shardState)
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}
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func (node *Node) proposeShardState(block *types.Block) error {
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switch node.Consensus.ShardID {
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case 0:
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return node.proposeBeaconShardState(block)
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default:
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node.proposeLocalShardState(block)
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return nil
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}
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}
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func (node *Node) proposeBeaconShardState(block *types.Block) error {
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// TODO ek - replace this with variable epoch logic.
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if !core.IsEpochLastBlock(block) {
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// We haven't reached the end of this epoch; don't propose yet.
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return nil
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}
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nextEpoch := new(big.Int).Add(block.Header().Epoch, common.Big1)
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shardState, err := core.CalculateNewShardState(
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node.Blockchain(), nextEpoch, &node.CurrentStakes)
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if err != nil {
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return err
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}
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return block.AddShardState(shardState)
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}
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func (node *Node) proposeLocalShardState(block *types.Block) {
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logger := block.Logger(utils.Logger())
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// TODO ek – read this from beaconchain once BC sync is fixed
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if node.nextShardState.master == nil {
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logger.Debug().Msg("yet to receive master proposal from beaconchain")
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return
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}
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nlogger := logger.With().
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Uint64("nextEpoch", node.nextShardState.master.Epoch).
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Time("proposeTime", node.nextShardState.proposeTime).
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Logger()
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logger = &nlogger
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if time.Now().Before(node.nextShardState.proposeTime) {
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logger.Debug().Msg("still waiting for shard state to propagate")
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return
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}
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masterShardState := node.nextShardState.master.ShardState
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var localShardState types.ShardState
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committee := masterShardState.FindCommitteeByID(block.ShardID())
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if committee != nil {
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logger.Info().Msg("found local shard info; proposing it")
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localShardState = append(localShardState, *committee)
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} else {
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logger.Info().Msg("beacon committee disowned us; proposing nothing")
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// Leave local proposal empty to signal the end of shard (disbanding).
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}
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err := block.AddShardState(localShardState)
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if err != nil {
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logger.Error().Err(err).Msg("Failed proposin local shard state")
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}
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}
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