The core protocol of WoopChain
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woop/node/node.go

517 lines
18 KiB

package node
import (
"crypto/ecdsa"
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"fmt"
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/harmony-one/harmony/accounts"
"github.com/harmony-one/harmony/api/client"
clientService "github.com/harmony-one/harmony/api/client/service"
msg_pb "github.com/harmony-one/harmony/api/proto/message"
"github.com/harmony-one/harmony/api/service"
"github.com/harmony-one/harmony/api/service/syncing"
"github.com/harmony-one/harmony/api/service/syncing/downloader"
"github.com/harmony-one/harmony/consensus"
"github.com/harmony-one/harmony/contracts"
"github.com/harmony-one/harmony/contracts/structs"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/drand"
nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
"github.com/harmony-one/harmony/internal/ctxerror"
"github.com/harmony-one/harmony/internal/shardchain"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/node/worker"
"github.com/harmony-one/harmony/p2p"
)
// State is a state of a node.
type State byte
// All constants except the NodeLeader below are for validators only.
const (
NodeInit State = iota // Node just started, before contacting BeaconChain
NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard
NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time
NodeOffline // Node is offline
NodeReadyForConsensus // Node is ready for doing consensus
NodeDoingConsensus // Node is already doing consensus
NodeLeader // Node is the leader of some shard.
)
const (
// TxPoolLimit is the limit of transaction pool.
TxPoolLimit = 20000
)
func (state State) String() string {
switch state {
case NodeInit:
return "NodeInit"
case NodeWaitToJoin:
return "NodeWaitToJoin"
case NodeNotInSync:
return "NodeNotInSync"
case NodeOffline:
return "NodeOffline"
case NodeReadyForConsensus:
return "NodeReadyForConsensus"
case NodeDoingConsensus:
return "NodeDoingConsensus"
case NodeLeader:
return "NodeLeader"
}
return "Unknown"
}
const (
maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync
broadcastTimeout int64 = 60 * 1000000000 // 1 mins
//SyncIDLength is the length of bytes for syncID
SyncIDLength = 20
)
// use to push new block to outofsync node
type syncConfig struct {
timestamp int64
client *downloader.Client
}
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// Node represents a protocol-participating node in the network
type Node struct {
Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
BlockChannel chan *types.Block // The channel to send newly proposed blocks
ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks
BeaconBlockChannel chan *types.Block // The channel to send beacon blocks for non-beaconchain nodes
pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus
pendingTxMutex sync.Mutex
DRand *drand.DRand // The instance for distributed randomness protocol
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// Shard databases
shardChains shardchain.Collection
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ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept
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Client *client.Client // The presence of a client object means this node will also act as a client
SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work.
BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes.
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// TODO: Neighbors should store only neighbor nodes in the same shard
Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
numPeers int // Number of Peers
State State // State of the Node
stateMutex sync.Mutex // mutex for change node state
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// BeaconNeighbors store only neighbor nodes in the beacon chain shard
BeaconNeighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
TxPool *core.TxPool
Worker *worker.Worker
BeaconWorker *worker.Worker // worker for beacon chain
// Client server (for wallet requests)
clientServer *clientService.Server
// Syncing component.
syncID [SyncIDLength]byte // a unique ID for the node during the state syncing process with peers
downloaderServer *downloader.Server
stateSync *syncing.StateSync
beaconSync *syncing.StateSync
peerRegistrationRecord map[string]*syncConfig // record registration time (unixtime) of peers begin in syncing
dnsZone string
// The p2p host used to send/receive p2p messages
host p2p.Host
// Service manager.
serviceManager *service.Manager
//Staked Accounts and Contract
CurrentStakes map[common.Address]*structs.StakeInfo //This will save the latest information about staked nodes.
StakingContractAddress common.Address
WithdrawStakeFunc []byte
// Demo account.
DemoContractAddress common.Address
LotteryManagerPrivateKey *ecdsa.PrivateKey
// Puzzle account.
PuzzleContractAddress common.Address
PuzzleManagerPrivateKey *ecdsa.PrivateKey
// Staking Account
// TODO: leochen, can we use multiple account for staking?
StakingAccount accounts.Account
// For test only; TODO ek – remove this
TestBankKeys []*ecdsa.PrivateKey
ContractDeployerKey *ecdsa.PrivateKey
ContractDeployerCurrentNonce uint64 // The nonce of the deployer contract at current block
ContractAddresses []common.Address
// For puzzle contracts
AddressNonce sync.Map
// Shard group Message Receiver
shardGroupReceiver p2p.GroupReceiver
// Global group Message Receiver, communicate with beacon chain, or cross-shard TX
globalGroupReceiver p2p.GroupReceiver
// Client Message Receiver to handle light client messages
// Beacon leader needs to use this receiver to talk to new node
clientReceiver p2p.GroupReceiver
// Duplicated Ping Message Received
duplicatedPing sync.Map
// Channel to notify consensus service to really start consensus
startConsensus chan struct{}
// node configuration, including group ID, shard ID, etc
NodeConfig *nodeconfig.ConfigType
// map of service type to its message channel.
serviceMessageChan map[service.Type]chan *msg_pb.Message
// Used to call smart contract locally
ContractCaller *contracts.ContractCaller
accountManager *accounts.Manager
// Next shard state
nextShardState struct {
// The received master shard state
master *types.EpochShardState
// When for a leader to propose the next shard state,
// or for a validator to wait for a proposal before view change.
// TODO ek – replace with retry-based logic instead of delay
proposeTime time.Time
}
isFirstTime bool // the node was started with a fresh database
// How long in second the leader needs to wait to propose a new block.
BlockPeriod time.Duration
// last time consensus reached for metrics
lastConsensusTime int64
}
// Blockchain returns the blockchain for the node's current shard.
func (node *Node) Blockchain() *core.BlockChain {
shardID := node.NodeConfig.ShardID
bc, err := node.shardChains.ShardChain(shardID, node.NodeConfig.GetNetworkType())
if err != nil {
err = ctxerror.New("cannot get shard chain", "shardID", shardID).
WithCause(err)
ctxerror.Log15(utils.GetLogger().Crit, err)
}
return bc
}
// Beaconchain returns the beaconchain from node.
func (node *Node) Beaconchain() *core.BlockChain {
bc, err := node.shardChains.ShardChain(0, node.NodeConfig.GetNetworkType())
if err != nil {
err = ctxerror.New("cannot get beaconchain").WithCause(err)
ctxerror.Log15(utils.GetLogger().Crit, err)
}
return bc
}
func (node *Node) reducePendingTransactions() {
// If length of pendingTransactions is greater than TxPoolLimit then by greedy take the TxPoolLimit recent transactions.
if len(node.pendingTransactions) > TxPoolLimit+TxPoolLimit {
curLen := len(node.pendingTransactions)
node.pendingTransactions = append(types.Transactions(nil), node.pendingTransactions[curLen-TxPoolLimit:]...)
utils.GetLogger().Info("mem stat reduce pending transaction")
}
}
// Add new transactions to the pending transaction list.
func (node *Node) addPendingTransactions(newTxs types.Transactions) {
if node.NodeConfig.GetNetworkType() != nodeconfig.Mainnet {
node.pendingTxMutex.Lock()
node.pendingTransactions = append(node.pendingTransactions, newTxs...)
node.reducePendingTransactions()
node.pendingTxMutex.Unlock()
utils.GetLogInstance().Info("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions))
}
}
// AddPendingTransaction adds one new transaction to the pending transaction list.
func (node *Node) AddPendingTransaction(newTx *types.Transaction) {
if node.NodeConfig.GetNetworkType() != nodeconfig.Mainnet {
node.addPendingTransactions(types.Transactions{newTx})
utils.GetLogInstance().Debug("Got ONE more transaction", "totalPending", len(node.pendingTransactions))
}
}
// Take out a subset of valid transactions from the pending transaction list
// Note the pending transaction list will then contain the rest of the txs
func (node *Node) getTransactionsForNewBlock(maxNumTxs int, coinbase common.Address) types.Transactions {
if node.NodeConfig.GetNetworkType() == nodeconfig.Mainnet {
return types.Transactions{}
}
node.pendingTxMutex.Lock()
selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs, coinbase)
node.pendingTransactions = unselected
node.reducePendingTransactions()
utils.GetLogInstance().Debug("Selecting Transactions", "remainPending", len(node.pendingTransactions), "selected", len(selected), "invalidDiscarded", len(invalid))
node.pendingTxMutex.Unlock()
return selected
}
// MaybeKeepSendingPongMessage keeps sending pong message if the current node is a leader.
func (node *Node) MaybeKeepSendingPongMessage() {
if node.Consensus != nil && node.Consensus.IsLeader() {
go node.SendPongMessage()
}
}
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// StartServer starts a server and process the requests by a handler.
func (node *Node) StartServer() {
select {}
}
// Count the total number of transactions in the blockchain
// Currently used for stats reporting purpose
func (node *Node) countNumTransactionsInBlockchain() int {
count := 0
for block := node.Blockchain().CurrentBlock(); block != nil; block = node.Blockchain().GetBlockByHash(block.Header().ParentHash) {
count += len(block.Transactions())
}
return count
}
// GetSyncID returns the syncID of this node
func (node *Node) GetSyncID() [SyncIDLength]byte {
return node.syncID
}
// New creates a new node.
func New(host p2p.Host, consensusObj *consensus.Consensus, chainDBFactory shardchain.DBFactory, isArchival bool) *Node {
node := Node{}
// Get the node config that's created in the harmony.go program.
if consensusObj != nil {
node.NodeConfig = nodeconfig.GetShardConfig(consensusObj.ShardID)
} else {
node.NodeConfig = nodeconfig.GetDefaultConfig()
}
copy(node.syncID[:], GenerateRandomString(SyncIDLength))
if host != nil {
node.host = host
node.SelfPeer = host.GetSelfPeer()
}
collection := shardchain.NewCollection(
chainDBFactory, &genesisInitializer{&node}, consensusObj)
if isArchival {
collection.DisableCache()
}
node.shardChains = collection
if host != nil && consensusObj != nil {
// Consensus and associated channel to communicate blocks
node.Consensus = consensusObj
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// Load the chains.
chain := node.Blockchain() // this also sets node.isFirstTime if the DB is fresh
_ = node.Beaconchain()
node.BlockChannel = make(chan *types.Block)
node.ConfirmedBlockChannel = make(chan *types.Block)
node.BeaconBlockChannel = make(chan *types.Block)
node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, node.Blockchain().Config(), chain)
node.Worker = worker.New(node.Blockchain().Config(), chain, node.Consensus, node.Consensus.ShardID)
node.Consensus.VerifiedNewBlock = make(chan *types.Block)
// the sequence number is the next block number to be added in consensus protocol, which is always one more than current chain header block
node.Consensus.SetBlockNum(chain.CurrentBlock().NumberU64() + 1)
// Add Faucet contract to all shards, so that on testnet, we can demo wallet in explorer
// TODO (leo): we need to have support of cross-shard tx later so that the token can be transferred from beacon chain shard to other tx shards.
if node.NodeConfig.GetNetworkType() != nodeconfig.Mainnet {
if node.isFirstTime {
// Setup one time smart contracts
node.AddFaucetContractToPendingTransactions()
} else {
node.AddContractKeyAndAddress(scFaucet)
}
if node.Consensus.ShardID == 0 {
// Contracts only exist in beacon chain
if node.isFirstTime {
// Setup one time smart contracts
node.CurrentStakes = make(map[common.Address]*structs.StakeInfo)
node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked
} else {
node.AddContractKeyAndAddress(scStaking)
}
}
node.ContractCaller = contracts.NewContractCaller(node.Blockchain(), node.Blockchain().Config())
// Create test keys. Genesis will later need this.
var err error
node.TestBankKeys, err = CreateTestBankKeys(TestAccountNumber)
if err != nil {
utils.GetLogInstance().Crit("Error while creating test keys",
"error", err)
}
}
}
utils.GetLogInstance().Info("Genesis block hash", "genesis block header", node.Blockchain().GetBlockByNumber(0).Header())
// start the goroutine to receive client message
// client messages are sent by clients, like txgen, wallet
go node.ReceiveClientGroupMessage()
// start the goroutine to receive group message
go node.ReceiveGroupMessage()
// start the goroutine to receive global message, used for cross-shard TX
// FIXME (leo): we use beacon client topic as the global topic for now
go node.ReceiveGlobalMessage()
// start the goroutine to collect metrics
go node.CollectMetrics()
// Setup initial state of syncing.
node.peerRegistrationRecord = make(map[string]*syncConfig)
node.startConsensus = make(chan struct{})
return &node
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}
// InitShardState initialize shard state from latest epoch and update committee pub keys for consensus and drand
func (node *Node) InitShardState() (err error) {
if node.Consensus == nil {
return ctxerror.New("[InitShardState] consenus is nil; Cannot figure out shardID")
}
shardID := node.Consensus.ShardID
// Get genesis epoch shard state from chain
blockNum := node.Blockchain().CurrentBlock().NumberU64()
node.Consensus.SetMode(consensus.Listening)
epoch := core.ShardingSchedule.CalcEpochNumber(blockNum)
utils.Logger().Info().
Uint64("blockNum", blockNum).
Uint32("shardID", shardID).
Uint64("epoch", epoch.Uint64()).
Msg("[InitShardState] Try To Get PublicKeys from database")
pubKeys := core.GetPublicKeys(epoch, shardID)
if len(pubKeys) == 0 {
return ctxerror.New(
"[InitShardState] PublicKeys is Empty, Cannot update public keys",
"shardID", shardID,
"blockNum", blockNum)
}
for _, key := range pubKeys {
if key.IsEqual(node.Consensus.PubKey) {
utils.Logger().Info().
Uint64("blockNum", blockNum).
Int("numPubKeys", len(pubKeys)).
Msg("[InitShardState] Successfully updated public keys")
node.Consensus.UpdatePublicKeys(pubKeys)
node.Consensus.SetMode(consensus.Normal)
return nil
}
}
// TODO: Disable drand. Currently drand isn't functioning but we want to compeletely turn it off for full protection.
// node.DRand.UpdatePublicKeys(pubKeys)
return nil
}
// AddPeers adds neighbors nodes
func (node *Node) AddPeers(peers []*p2p.Peer) int {
count := 0
for _, p := range peers {
key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
_, ok := node.Neighbors.LoadOrStore(key, *p)
if !ok {
// !ok means new peer is stored
count++
node.host.AddPeer(p)
node.numPeers++
continue
}
}
// Only leader needs to add the peer info into consensus
// Validators will receive the updated peer info from Leader via pong message
// TODO: remove this after fully migrating to beacon chain-based committee membership
// // TODO: make peers into a context object shared by consensus and drand
// node.DRand.AddPeers(peers)
//}
return count
}
// AddBeaconPeer adds beacon chain neighbors nodes
// Return false means new neighbor peer was added
// Return true means redundant neighbor peer wasn't added
func (node *Node) AddBeaconPeer(p *p2p.Peer) bool {
key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID)
_, ok := node.BeaconNeighbors.LoadOrStore(key, *p)
return ok
}
// isBeacon = true if the node is beacon node
// isClient = true if the node light client(txgen,wallet)
func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
chanPeer := make(chan p2p.Peer)
nodeConfig := service.NodeConfig{
PushgatewayIP: node.NodeConfig.GetPushgatewayIP(),
PushgatewayPort: node.NodeConfig.GetPushgatewayPort(),
IsClient: node.NodeConfig.IsClient(),
Beacon: p2p.GroupIDBeacon,
ShardGroupID: node.NodeConfig.GetShardGroupID(),
Actions: make(map[p2p.GroupID]p2p.ActionType),
}
if nodeConfig.IsClient {
nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
} else {
nodeConfig.Actions[node.NodeConfig.GetShardGroupID()] = p2p.ActionStart
}
var err error
node.shardGroupReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetShardGroupID())
if err != nil {
utils.GetLogInstance().Error("Failed to create shard receiver", "msg", err)
}
node.globalGroupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
if err != nil {
utils.GetLogInstance().Error("Failed to create global receiver", "msg", err)
}
node.clientReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetClientGroupID())
if err != nil {
utils.GetLogInstance().Error("Failed to create client receiver", "msg", err)
}
return nodeConfig, chanPeer
}
// AccountManager ...
func (node *Node) AccountManager() *accounts.Manager {
return node.accountManager
}
// SetDNSZone sets the DNS zone to use to get peer info for node syncing
func (node *Node) SetDNSZone(zone string) {
utils.GetLogger().Info("using DNS zone to get peers", "zone", zone)
node.dnsZone = zone
}