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package chain
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import (
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"math/big"
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"sort"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/harmony-one/harmony/block"
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"github.com/harmony-one/harmony/common/denominations"
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"github.com/harmony-one/harmony/consensus/engine"
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"github.com/harmony-one/harmony/consensus/reward"
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"github.com/harmony-one/harmony/consensus/votepower"
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"github.com/harmony-one/harmony/core/state"
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"github.com/harmony-one/harmony/core/types"
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common2 "github.com/harmony-one/harmony/internal/common"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/numeric"
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"github.com/harmony-one/harmony/shard"
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"github.com/harmony-one/harmony/staking/availability"
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"github.com/harmony-one/harmony/staking/slash"
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"github.com/pkg/errors"
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)
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var (
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// BlockReward is the block reward, to be split evenly among block signers.
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BlockReward = new(big.Int).Mul(big.NewInt(24), big.NewInt(denominations.One))
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// BaseStakedReward is the base block reward for epos.
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BaseStakedReward = numeric.NewDecFromBigInt(new(big.Int).Mul(
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big.NewInt(18), big.NewInt(denominations.One),
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))
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// BlockRewardStakedCase is the baseline block reward in staked case -
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totalTokens = numeric.NewDecFromBigInt(new(big.Int).Mul(big.NewInt(12600000000), big.NewInt(denominations.One)))
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targetStakedPercentage = numeric.MustNewDecFromStr("0.35")
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dynamicAdjust = numeric.MustNewDecFromStr("0.4")
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errPayoutNotEqualBlockReward = errors.New("total payout not equal to blockreward")
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noReward = big.NewInt(0)
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)
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func adjust(amount numeric.Dec) numeric.Dec {
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return amount.MulTruncate(
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numeric.NewDecFromBigInt(big.NewInt(denominations.One)),
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)
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}
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func ballotResultBeaconchain(
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bc engine.ChainReader, header *block.Header,
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) (shard.SlotList, shard.SlotList, shard.SlotList, error) {
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return availability.BallotResult(bc, header, shard.BeaconChainShardID)
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}
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func whatPercentStakedNow(
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beaconchain engine.ChainReader,
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timestamp int64,
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) (*numeric.Dec, error) {
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stakedNow := numeric.ZeroDec()
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// Only active validators' stake is counted in stake ratio because only their stake is under slashing risk
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active, err := beaconchain.ReadActiveValidatorList()
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if err != nil {
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return nil, err
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}
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soFarDoledOut, err := beaconchain.ReadBlockRewardAccumulator(
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beaconchain.CurrentHeader().Number().Uint64(),
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)
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if err != nil {
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return nil, err
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}
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dole := numeric.NewDecFromBigInt(soFarDoledOut)
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for i := range active {
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wrapper, err := beaconchain.ReadValidatorInformation(active[i])
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if err != nil {
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return nil, err
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}
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stakedNow = stakedNow.Add(
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numeric.NewDecFromBigInt(wrapper.TotalDelegation()),
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)
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}
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percentage := stakedNow.Quo(totalTokens.Mul(
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reward.PercentageForTimeStamp(timestamp),
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).Add(dole))
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utils.Logger().Info().
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Str("so-far-doled-out", dole.String()).
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Str("staked-percentage", percentage.String()).
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Str("currently-staked", stakedNow.String()).
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Msg("Computed how much staked right now")
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return &percentage, nil
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}
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// AccumulateRewards credits the coinbase of the given block with the mining
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// reward. The total reward consists of the static block reward
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func AccumulateRewards(
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bc engine.ChainReader, state *state.DB, header *block.Header,
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rewarder reward.Distributor, slasher slash.Slasher,
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beaconChain engine.ChainReader,
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) (*big.Int, error) {
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blockNum := header.Number().Uint64()
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if blockNum == 0 {
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// genesis block has no parent to reward.
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return noReward, nil
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}
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if bc.Config().IsStaking(header.Epoch()) &&
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bc.CurrentHeader().ShardID() != shard.BeaconChainShardID {
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return noReward, nil
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}
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//// After staking
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if bc.Config().IsStaking(header.Epoch()) &&
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bc.CurrentHeader().ShardID() == shard.BeaconChainShardID {
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defaultReward := BaseStakedReward
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// TODO Use cached result in off-chain db instead of full computation
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percentageStaked, err := whatPercentStakedNow(beaconChain, header.Time().Int64())
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if err != nil {
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return noReward, err
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}
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howMuchOff := targetStakedPercentage.Sub(*percentageStaked)
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adjustBy := adjust(
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howMuchOff.MulTruncate(numeric.NewDec(100)).Mul(dynamicAdjust),
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)
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defaultReward = defaultReward.Add(adjustBy)
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utils.Logger().Info().
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Str("percentage-token-staked", percentageStaked.String()).
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Str("how-much-off", howMuchOff.String()).
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Str("adjusting-by", adjustBy.String()).
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Str("block-reward", defaultReward.String()).
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Msg("dynamic adjustment of block-reward ")
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// If too much is staked, then possible to have negative reward,
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// not an error, just a possible economic situation, hence we return
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if defaultReward.IsNegative() {
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return noReward, nil
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}
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newRewards := big.NewInt(0)
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// Take care of my own beacon chain committee, _ is missing, for slashing
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members, payable, _, err := ballotResultBeaconchain(beaconChain, header)
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if err != nil {
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return noReward, err
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}
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votingPower, err := votepower.Compute(members)
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if err != nil {
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return noReward, err
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}
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for beaconMember := range payable {
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// TODO Give out whatever leftover to the last voter/handle
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// what to do about share of those that didn't sign
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voter := votingPower.Voters[payable[beaconMember].BlsPublicKey]
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if !voter.IsHarmonyNode {
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snapshot, err := bc.ReadValidatorSnapshot(voter.EarningAccount)
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if err != nil {
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return noReward, err
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}
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due := defaultReward.Mul(
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voter.EffectivePercent.Quo(votepower.StakersShare),
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).RoundInt()
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newRewards = new(big.Int).Add(newRewards, due)
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state.AddReward(snapshot, due)
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}
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}
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// Handle rewards for shardchain
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if cxLinks := header.CrossLinks(); len(cxLinks) != 0 {
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crossLinks := types.CrossLinks{}
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err := rlp.DecodeBytes(cxLinks, &crossLinks)
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if err != nil {
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return noReward, err
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}
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type slotPayable struct {
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payout numeric.Dec
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payee common.Address
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bucket int
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index int
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}
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allPayables := []slotPayable{}
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for i := range crossLinks {
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cxLink := crossLinks[i]
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if !bc.Config().IsStaking(cxLink.Epoch()) {
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continue
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}
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shardState, err := bc.ReadShardState(cxLink.Epoch())
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if err != nil {
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return noReward, err
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}
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subComm := shardState.FindCommitteeByID(cxLink.ShardID())
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// _ are the missing signers, later for slashing
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payableSigners, _, err := availability.BlockSigners(cxLink.Bitmap(), subComm)
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if err != nil {
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return noReward, err
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}
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votingPower, err := votepower.Compute(payableSigners)
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if err != nil {
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return noReward, err
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}
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for j := range payableSigners {
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voter := votingPower.Voters[payableSigners[j].BlsPublicKey]
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if !voter.IsHarmonyNode && !voter.EffectivePercent.IsZero() {
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due := defaultReward.Mul(
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voter.EffectivePercent.Quo(votepower.StakersShare),
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)
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to := voter.EarningAccount
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allPayables = append(allPayables, slotPayable{
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payout: due,
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payee: to,
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bucket: i,
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index: j,
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})
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}
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}
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}
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resultsHandle := make([][]slotPayable, len(crossLinks))
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for i := range resultsHandle {
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resultsHandle[i] = []slotPayable{}
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}
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for _, payThem := range allPayables {
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bucket := payThem.bucket
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resultsHandle[bucket] = append(resultsHandle[bucket], payThem)
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}
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// Check if any errors and sort each bucket to enforce order
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for bucket := range resultsHandle {
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sort.SliceStable(resultsHandle[bucket],
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func(i, j int) bool {
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return resultsHandle[bucket][i].index < resultsHandle[bucket][j].index
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},
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)
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}
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// Finally do the pay
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for bucket := range resultsHandle {
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for payThem := range resultsHandle[bucket] {
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snapshot, err := bc.ReadValidatorSnapshot(resultsHandle[bucket][payThem].payee)
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if err != nil {
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return noReward, err
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}
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due := resultsHandle[bucket][payThem].payout.TruncateInt()
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newRewards = new(big.Int).Add(newRewards, due)
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state.AddReward(snapshot, due)
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}
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}
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return newRewards, nil
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}
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return noReward, nil
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}
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//// Before staking
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payable := []struct {
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string
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common.Address
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*big.Int
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}{}
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parentHeader := bc.GetHeaderByHash(header.ParentHash())
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if parentHeader.Number().Cmp(common.Big0) == 0 {
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// Parent is an epoch block,
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// which is not signed in the usual manner therefore rewards nothing.
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return noReward, nil
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}
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_, signers, _, err := availability.BallotResult(bc, header, header.ShardID())
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if err != nil {
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return noReward, err
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}
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totalAmount := rewarder.Award(
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BlockReward, signers, func(receipient common.Address, amount *big.Int) {
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payable = append(payable, struct {
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string
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common.Address
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*big.Int
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}{common2.MustAddressToBech32(receipient), receipient, amount},
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)
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},
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)
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if totalAmount.Cmp(BlockReward) != 0 {
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utils.Logger().Error().
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Int64("block-reward", BlockReward.Int64()).
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Int64("total-amount-paid-out", totalAmount.Int64()).
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Msg("Total paid out was not equal to block-reward")
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return nil, errors.Wrapf(
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errPayoutNotEqualBlockReward, "payout "+totalAmount.String(),
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)
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}
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for i := range payable {
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state.AddBalance(payable[i].Address, payable[i].Int)
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}
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header.Logger(utils.Logger()).Debug().
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Int("NumAccounts", len(payable)).
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Str("TotalAmount", totalAmount.String()).
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Msg("[Block Reward] Successfully paid out block reward")
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return totalAmount, nil
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}
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