Merge pull request #786 from alajko/harmonypuzzle

Puzzle contract
pull/817/head
Rongjian Lan 6 years ago committed by GitHub
commit 708d46015c
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  1. 98
      contracts/Puzzle.sol

@ -0,0 +1,98 @@
pragma solidity >=0.4.22;
contract GameContract {
string internal constant INSUFFICIENT_FUND_MESSAGE = "Insufficient Fund";
string internal constant RESTRICTED_MESSAGE = "Unauthorized Access";
string internal constant INCORRECT_SESSION = "Player requesting payout for unknown session";
string internal constant INCORRECT_LEVEL = "Player requesting payout for earlier level";
uint amount;
uint sessionID;
uint progress;
string seq;
uint constant thresholdLevel = 4;
mapping(address => uint) playerLevel;
mapping(address => uint) playerSession;
mapping(address => uint) playerStake;
address public manager; // The adress of the owner of this contract
address payable[] public players; // The players of current session
constructor() public {
manager = msg.sender;
}
/**
* @dev random number generator
*
*/
function random() private returns (uint) {
sessionID = uint(keccak256(abi.encodePacked(now, msg.sender, this)));
return sessionID;
}
/**
* @dev The player enters into the current game session by
* paying at least 2 token.
*/
function play() public payable returns (uint) {
require(msg.value >= 2 ether, INSUFFICIENT_FUND_MESSAGE);
sessionID = random();
playerLevel[msg.sender] = 0;
playerSession[msg.sender] = sessionID;
playerStake[msg.sender] = msg.value;
players.push(msg.sender);
return sessionID;
}
/**
* @dev returns the current best level the player has crossed
*/
function setLevel(address player, uint level) public{
playerLevel[player] = level;
}
/**
* @dev pay the player if they have crossed their last best level.
*/
function payout(address payable player, uint level, uint session, string memory /*sequence*/) public payable restricted {
require(playerSession[player] == session, INCORRECT_SESSION );
require(level > playerLevel[player], INCORRECT_LEVEL);
progress = level - playerLevel[player]; //if a later transaction for a higher level comes earlier.
setLevel(player,level);
amount = progress*(playerStake[player]/thresholdLevel);
player.transfer(amount);
}
modifier restricted() {
require(msg.sender == manager, RESTRICTED_MESSAGE);
_;
}
/**
* @dev Resets the current session of one player
*/
function resetPlayer(address player) public restricted {
delete playerLevel[player];
delete playerSession[player];
delete playerStake[player];
}
/**
* @dev Resets the current session by deleting all the players
*/
function reset() public restricted {
uint arrayLength = players.length;
for(uint i=0; i< arrayLength; i++) {
address player = players[i];
resetPlayer(player);
}
players.length = 0;
}
/**
* @dev Returns a list of all players in the current session.
*/
function getPlayers() public view returns (address payable[] memory) {
return players;
}
}
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