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@ -61,57 +61,3 @@ func (IDC *BeaconChain) BeaconChainHandler(conn net.Conn) { |
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} |
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} |
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} |
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} |
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// TODO(alok): You removed pow package.
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// func (IDC *IdentityChain) registerIdentity(msgPayload []byte) {
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// payload, err := proto_identity.GetIdentityMessagePayload(msgPayload)
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// if err != nil {
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// IDC.log.Error("identity payload not read")
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// } else {
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// fmt.Println("identity payload read")
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// }
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// fmt.Println("we are now registering identities")
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// offset := 0
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// proof := payload[offset : offset+32]
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// offset = offset + 32
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// Node := node.DeserializeWaitNode(payload[offset:])
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// req := IDC.PowMap[Node.Self]
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// ok, err := pow.Check(req, string(proof), []byte(""))
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// fmt.Println(err)
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// if ok {
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// fmt.Println("Proof of work accepted")
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// IDC.PendingIdentities = append(IDC.PendingIdentities, Node)
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// fmt.Println(len(IDC.PendingIdentities)) //Fix why IDC does not have log working.
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// } else {
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// fmt.Println("identity proof of work not accepted")
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// }
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// }
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// func (IDC *IdentityChain) acceptNewConnection(msgPayload []byte) {
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// identityPayload, err := proto_identity.GetIdentityMessagePayload(msgPayload)
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// if err != nil {
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// fmt.Println("There was a error in reading the identity payload")
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// } else {
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// fmt.Println("accepted new connection")
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// }
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// fmt.Println("Sleeping for 2 secs ...")
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// time.Sleep(2 * time.Second)
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// Node := node.DeserializeWaitNode(identityPayload)
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// buffer := bytes.NewBuffer([]byte{})
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// src := rand.NewSource(time.Now().UnixNano())
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// rnd := rand.New(src)
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// challengeNonce := int((rnd.Int31()))
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// req := pow.NewRequest(5, []byte(strconv.Itoa(challengeNonce)))
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// IDC.PowMap[Node.Self] = req
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// buffer.Write([]byte(req))
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// // 32 byte block hash
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// // buffer.Write(prevBlockHash)
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// // The message is missing previous BlockHash, this is because we don't actively maintain a identitychain
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// // This canbe included in the fulfill request.
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// // Message should be encrypted and then signed to follow PKE.
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// //IDC should accept node publickey, encrypt the nonce and blockhash
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// // Then sign the message by own private key and send the message back.
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// msgToSend := proto_identity.ConstructIdentityMessage(proto_identity.Register, buffer.Bytes())
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// p2p.SendMessage(Node.Self, msgToSend)
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// }
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