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173 lines
4.4 KiB
173 lines
4.4 KiB
package node
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import (
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"bytes"
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"encoding/gob"
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"fmt"
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"log"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/harmony-one/harmony/core/types"
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"github.com/harmony-one/harmony/api/proto"
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peer "github.com/libp2p/go-libp2p-peer"
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)
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// MessageType is to indicate the specific type of message under Node category
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type MessageType byte
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// Constant of the top level Message Type exchanged among nodes
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const (
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Transaction MessageType = iota
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Block
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Client
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Control
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PING // node send ip/pki to register with leader
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PONG // node broadcast pubK
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// TODO: add more types
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)
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// BlockchainSyncMessage is a struct for blockchain sync message.
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type BlockchainSyncMessage struct {
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BlockHeight int
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BlockHashes []common.Hash
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}
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// BlockchainSyncMessageType represents BlockchainSyncMessageType type.
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type BlockchainSyncMessageType int
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// Constant of blockchain sync-up message subtype
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const (
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Done BlockchainSyncMessageType = iota
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GetLastBlockHashes
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GetBlock
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)
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// TransactionMessageType representa the types of messages used for Node/Transaction
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type TransactionMessageType int
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// Constant of transaction message subtype
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const (
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Send TransactionMessageType = iota
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Request
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Unlock
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)
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// RoleType defines the role of the node
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type RoleType int
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// Type of roles of a node
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const (
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ValidatorRole RoleType = iota
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ClientRole
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)
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func (r RoleType) String() string {
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switch r {
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case ValidatorRole:
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return "Validator"
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case ClientRole:
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return "Client"
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}
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return "Unknown"
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}
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// Info refers to Peer struct in p2p/peer.go
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// this is basically a simplified version of Peer
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// for network transportation
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type Info struct {
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IP string
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Port string
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PubKey []byte
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ValidatorID int
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Role RoleType
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PeerID peer.ID // Peerstore ID
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}
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func (info Info) String() string {
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return fmt.Sprintf("Info:%v/%v=>%v/%v", info.IP, info.Port, info.ValidatorID, info.PeerID.Pretty())
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}
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// BlockMessageType represents the type of messages used for Node/Block
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type BlockMessageType int
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// Block sync message subtype
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const (
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Sync BlockMessageType = iota
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)
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// ControlMessageType is the type of messages used for Node/Control
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type ControlMessageType int
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// ControlMessageType
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const (
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STOP ControlMessageType = iota
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)
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// SerializeBlockchainSyncMessage serializes BlockchainSyncMessage.
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func SerializeBlockchainSyncMessage(blockchainSyncMessage *BlockchainSyncMessage) []byte {
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var result bytes.Buffer
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encoder := gob.NewEncoder(&result)
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err := encoder.Encode(blockchainSyncMessage)
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if err != nil {
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log.Panic(err)
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}
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return result.Bytes()
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}
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// DeserializeBlockchainSyncMessage deserializes BlockchainSyncMessage.
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func DeserializeBlockchainSyncMessage(d []byte) (*BlockchainSyncMessage, error) {
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var blockchainSyncMessage BlockchainSyncMessage
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decoder := gob.NewDecoder(bytes.NewReader(d))
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err := decoder.Decode(&blockchainSyncMessage)
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if err != nil {
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log.Panic(err)
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}
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return &blockchainSyncMessage, err
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}
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// ConstructTransactionListMessageAccount constructs serialized transactions in account model
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func ConstructTransactionListMessageAccount(transactions types.Transactions) []byte {
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byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
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byteBuffer.WriteByte(byte(Transaction))
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byteBuffer.WriteByte(byte(Send))
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txs, err := rlp.EncodeToBytes(transactions)
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if err != nil {
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log.Fatal(err)
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return []byte{} // TODO(RJ): better handle of the error
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}
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byteBuffer.Write(txs)
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return byteBuffer.Bytes()
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}
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// ConstructRequestTransactionsMessage constructs serialized transactions
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func ConstructRequestTransactionsMessage(transactionIds [][]byte) []byte {
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byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
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byteBuffer.WriteByte(byte(Transaction))
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byteBuffer.WriteByte(byte(Request))
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for _, txID := range transactionIds {
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byteBuffer.Write(txID)
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}
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return byteBuffer.Bytes()
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}
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// ConstructStopMessage constructs STOP message for node to stop
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func ConstructStopMessage() []byte {
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byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
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byteBuffer.WriteByte(byte(Control))
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byteBuffer.WriteByte(byte(STOP))
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return byteBuffer.Bytes()
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}
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// ConstructBlocksSyncMessage constructs blocks sync message to send blocks to other nodes
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func ConstructBlocksSyncMessage(blocks []*types.Block) []byte {
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byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
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byteBuffer.WriteByte(byte(Block))
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byteBuffer.WriteByte(byte(Sync))
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blocksData, _ := rlp.EncodeToBytes(blocks)
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byteBuffer.Write(blocksData)
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return byteBuffer.Bytes()
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}
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