The core protocol of WoopChain
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woop/api/proto/node/node.go

173 lines
4.4 KiB

package node
import (
"bytes"
"encoding/gob"
"fmt"
"log"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/rlp"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/api/proto"
peer "github.com/libp2p/go-libp2p-peer"
)
// MessageType is to indicate the specific type of message under Node category
type MessageType byte
// Constant of the top level Message Type exchanged among nodes
const (
Transaction MessageType = iota
Block
Client
Control
PING // node send ip/pki to register with leader
PONG // node broadcast pubK
// TODO: add more types
)
// BlockchainSyncMessage is a struct for blockchain sync message.
type BlockchainSyncMessage struct {
BlockHeight int
BlockHashes []common.Hash
}
// BlockchainSyncMessageType represents BlockchainSyncMessageType type.
type BlockchainSyncMessageType int
// Constant of blockchain sync-up message subtype
const (
Done BlockchainSyncMessageType = iota
GetLastBlockHashes
GetBlock
)
// TransactionMessageType representa the types of messages used for Node/Transaction
type TransactionMessageType int
// Constant of transaction message subtype
const (
Send TransactionMessageType = iota
Request
Unlock
)
// RoleType defines the role of the node
type RoleType int
// Type of roles of a node
const (
ValidatorRole RoleType = iota
ClientRole
)
func (r RoleType) String() string {
switch r {
case ValidatorRole:
return "Validator"
case ClientRole:
return "Client"
}
return "Unknown"
}
// Info refers to Peer struct in p2p/peer.go
// this is basically a simplified version of Peer
// for network transportation
type Info struct {
IP string
Port string
PubKey []byte
ValidatorID int
Role RoleType
PeerID peer.ID // Peerstore ID
}
func (info Info) String() string {
return fmt.Sprintf("Info:%v/%v=>%v/%v", info.IP, info.Port, info.ValidatorID, info.PeerID.Pretty())
}
// BlockMessageType represents the type of messages used for Node/Block
type BlockMessageType int
// Block sync message subtype
const (
Sync BlockMessageType = iota
)
// ControlMessageType is the type of messages used for Node/Control
type ControlMessageType int
// ControlMessageType
const (
STOP ControlMessageType = iota
)
// SerializeBlockchainSyncMessage serializes BlockchainSyncMessage.
func SerializeBlockchainSyncMessage(blockchainSyncMessage *BlockchainSyncMessage) []byte {
var result bytes.Buffer
encoder := gob.NewEncoder(&result)
err := encoder.Encode(blockchainSyncMessage)
if err != nil {
log.Panic(err)
}
return result.Bytes()
}
// DeserializeBlockchainSyncMessage deserializes BlockchainSyncMessage.
func DeserializeBlockchainSyncMessage(d []byte) (*BlockchainSyncMessage, error) {
var blockchainSyncMessage BlockchainSyncMessage
decoder := gob.NewDecoder(bytes.NewReader(d))
err := decoder.Decode(&blockchainSyncMessage)
if err != nil {
log.Panic(err)
}
return &blockchainSyncMessage, err
}
// ConstructTransactionListMessageAccount constructs serialized transactions in account model
func ConstructTransactionListMessageAccount(transactions types.Transactions) []byte {
byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
byteBuffer.WriteByte(byte(Transaction))
byteBuffer.WriteByte(byte(Send))
txs, err := rlp.EncodeToBytes(transactions)
if err != nil {
log.Fatal(err)
return []byte{} // TODO(RJ): better handle of the error
}
byteBuffer.Write(txs)
return byteBuffer.Bytes()
}
// ConstructRequestTransactionsMessage constructs serialized transactions
func ConstructRequestTransactionsMessage(transactionIds [][]byte) []byte {
byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
byteBuffer.WriteByte(byte(Transaction))
byteBuffer.WriteByte(byte(Request))
for _, txID := range transactionIds {
byteBuffer.Write(txID)
}
return byteBuffer.Bytes()
}
// ConstructStopMessage constructs STOP message for node to stop
func ConstructStopMessage() []byte {
byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
byteBuffer.WriteByte(byte(Control))
byteBuffer.WriteByte(byte(STOP))
return byteBuffer.Bytes()
}
// ConstructBlocksSyncMessage constructs blocks sync message to send blocks to other nodes
func ConstructBlocksSyncMessage(blocks []*types.Block) []byte {
byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)})
byteBuffer.WriteByte(byte(Block))
byteBuffer.WriteByte(byte(Sync))
blocksData, _ := rlp.EncodeToBytes(blocks)
byteBuffer.Write(blocksData)
return byteBuffer.Bytes()
}