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import ObservableStore from 'obs-store'
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import EventEmitter from 'events'
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export default class AppStateController extends EventEmitter {
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/**
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* @constructor
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* @param opts
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*/
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constructor (opts = {}) {
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const {
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addUnlockListener,
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isUnlocked,
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initState,
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onInactiveTimeout,
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showUnlockRequest,
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preferencesStore,
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} = opts
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const { preferences } = preferencesStore.getState()
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super()
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this.onInactiveTimeout = onInactiveTimeout || (() => undefined)
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this.store = new ObservableStore(Object.assign({
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timeoutMinutes: 0,
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connectedStatusPopoverHasBeenShown: true,
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defaultHomeActiveTabName: null,
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}, initState))
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this.timer = null
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this.isUnlocked = isUnlocked
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this.waitingForUnlock = []
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addUnlockListener(this.handleUnlock.bind(this))
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this._showUnlockRequest = showUnlockRequest
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preferencesStore.subscribe(({ preferences }) => {
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const currentState = this.store.getState()
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if (currentState.timeoutMinutes !== preferences.autoLockTimeLimit) {
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this._setInactiveTimeout(preferences.autoLockTimeLimit)
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}
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})
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this._setInactiveTimeout(preferences.autoLockTimeLimit)
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}
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/**
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* Get a Promise that resolves when the extension is unlocked.
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* This Promise will never reject.
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*
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* @param {boolean} shouldShowUnlockRequest - Whether the extension notification
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* popup should be opened.
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* @returns {Promise<void>} A promise that resolves when the extension is
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* unlocked, or immediately if the extension is already unlocked.
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*/
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getUnlockPromise (shouldShowUnlockRequest) {
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return new Promise((resolve) => {
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if (this.isUnlocked()) {
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resolve()
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} else {
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this.waitForUnlock(resolve, shouldShowUnlockRequest)
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}
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})
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}
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/**
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* Adds a Promise's resolve function to the waitingForUnlock queue.
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* Also opens the extension popup if specified.
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*
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* @param {Promise.resolve} resolve - A Promise's resolve function that will
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* be called when the extension is unlocked.
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* @param {boolean} shouldShowUnlockRequest - Whether the extension notification
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* popup should be opened.
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*/
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waitForUnlock (resolve, shouldShowUnlockRequest) {
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this.waitingForUnlock.push({ resolve })
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this.emit('updateBadge')
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if (shouldShowUnlockRequest) {
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this._showUnlockRequest()
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}
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}
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/**
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* Drains the waitingForUnlock queue, resolving all the related Promises.
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*/
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handleUnlock () {
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if (this.waitingForUnlock.length > 0) {
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while (this.waitingForUnlock.length > 0) {
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this.waitingForUnlock.shift().resolve()
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}
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this.emit('updateBadge')
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}
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}
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/**
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* Sets the default home tab
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* @param {string} [defaultHomeActiveTabName] - the tab name
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*/
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setDefaultHomeActiveTabName (defaultHomeActiveTabName) {
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this.store.updateState({
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defaultHomeActiveTabName,
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})
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}
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/**
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* Record that the user has seen the connected status info popover
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*/
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setConnectedStatusPopoverHasBeenShown () {
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this.store.updateState({
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connectedStatusPopoverHasBeenShown: true,
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})
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}
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/**
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* Sets the last active time to the current time
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* @returns {void}
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*/
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setLastActiveTime () {
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this._resetTimer()
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}
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/**
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* Sets the inactive timeout for the app
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* @param {number} timeoutMinutes - the inactive timeout in minutes
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* @returns {void}
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* @private
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*/
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_setInactiveTimeout (timeoutMinutes) {
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this.store.updateState({
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timeoutMinutes,
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})
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this._resetTimer()
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}
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/**
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* Resets the internal inactive timer
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*
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* If the {@code timeoutMinutes} state is falsy (i.e., zero) then a new
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* timer will not be created.
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*
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* @returns {void}
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* @private
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*/
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_resetTimer () {
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const { timeoutMinutes } = this.store.getState()
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if (this.timer) {
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clearTimeout(this.timer)
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}
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if (!timeoutMinutes) {
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return
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}
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this.timer = setTimeout(() => this.onInactiveTimeout(), timeoutMinutes * 60 * 1000)
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}
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}
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