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pragma solidity >=0.4.22; |
pragma solidity >=0.4.22; |
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contract Puzzle { |
contract Puzzle { |
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string internal constant INSUFFICIENT_FUND_MESSAGE = "Insufficient Fund"; |
string internal constant INSUFFICIENT_FUND_MESSAGE = "Insufficient Fund"; |
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string internal constant RESTRICTED_MESSAGE = "Unauthorized Access"; |
string internal constant RESTRICTED_MESSAGE = "Unauthorized Access"; |
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string internal constant INCORRECT_SESSION = "Player requesting payout for unknown session"; |
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string internal constant INCORRECT_LEVEL = "Player requesting payout for earlier level"; |
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uint amount; |
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uint sessionID; |
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uint progress; |
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string seq; |
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uint constant thresholdLevel = 4; |
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mapping(address => uint) playerLevel; |
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mapping(address => uint) playerSession; |
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mapping(address => uint) playerStake; |
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address public manager; // The adress of the owner of this contract |
address public manager; // The adress of the owner of this contract |
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mapping(address => uint8) public level_map; |
address payable[] public players; // The players of current session |
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constructor() public payable { |
constructor() public { |
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manager = msg.sender; |
manager = msg.sender; |
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} |
} |
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/** |
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* @dev random number generator |
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* |
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*/ |
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function random() private returns (uint) { |
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sessionID = uint(keccak256(abi.encodePacked(now, msg.sender, this))); |
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return sessionID; |
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} |
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/** |
/** |
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* @dev The player enters into the current game session by |
* @dev The player enters into the current game session by |
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* paying at least 2 token. |
* paying at least 2 token. |
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*/ |
*/ |
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function play() public payable { |
function play() public payable returns (uint) { |
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require(msg.value >= 2 ether, INSUFFICIENT_FUND_MESSAGE); |
require(msg.value >= 2 ether, INSUFFICIENT_FUND_MESSAGE); |
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sessionID = random(); |
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playerLevel[msg.sender] = 0; |
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playerSession[msg.sender] = sessionID; |
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playerStake[msg.sender] = msg.value; |
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players.push(msg.sender); |
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return sessionID; |
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} |
} |
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/** |
/** |
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* @dev pay the player if they have crossed their last best level. |
* @dev returns the current best level the player has crossed |
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*/ |
*/ |
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function payout(address payable player, uint8 new_level) public payable restricted { |
function setLevel(address player, uint level) public{ |
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uint8 cur_level = level_map[player]; |
playerLevel[player] = level; |
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if (new_level >= cur_level) { |
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player.transfer(2 * (new_level - cur_level + 1) * 1 ether); |
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level_map[player] = new_level; |
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} else { |
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delete level_map[player]; |
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} |
} |
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/** |
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* @dev pay the player if they have crossed their last best level. |
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*/ |
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function payout(address payable player, uint level, uint session, string memory /*sequence*/) public payable restricted { |
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require(playerSession[player] == session, INCORRECT_SESSION ); |
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require(level > playerLevel[player], INCORRECT_LEVEL); |
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progress = level - playerLevel[player]; //if a later transaction for a higher level comes earlier. |
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setLevel(player,level); |
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amount = progress*(playerStake[player]/thresholdLevel); |
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player.transfer(amount); |
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} |
} |
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modifier restricted() { |
modifier restricted() { |
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require(msg.sender == manager, RESTRICTED_MESSAGE); |
require(msg.sender == manager, RESTRICTED_MESSAGE); |
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_; |
_; |
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} |
} |
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/** |
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* @dev Resets the current session of one player |
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*/ |
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function resetPlayer(address player) public restricted { |
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delete playerLevel[player]; |
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delete playerSession[player]; |
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delete playerStake[player]; |
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} |
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/** |
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* @dev Resets the current session by deleting all the players |
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*/ |
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function reset() public restricted { |
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uint arrayLength = players.length; |
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for(uint i=0; i< arrayLength; i++) { |
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address player = players[i]; |
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resetPlayer(player); |
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} |
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players.length = 0; |
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} |
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/** |
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* @dev Returns a list of all players in the current session. |
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*/ |
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function getPlayers() public view returns (address payable[] memory) { |
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return players; |
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} |
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} |
} |
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