parent
7ed22c69f1
commit
935a9bd559
@ -1,931 +0,0 @@ |
|||||||
/*global define:false */ |
|
||||||
/** |
|
||||||
* Copyright 2013 Craig Campbell |
|
||||||
* |
|
||||||
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
||||||
* you may not use this file except in compliance with the License. |
|
||||||
* You may obtain a copy of the License at |
|
||||||
* |
|
||||||
* http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
* |
|
||||||
* Unless required by applicable law or agreed to in writing, software |
|
||||||
* distributed under the License is distributed on an "AS IS" BASIS, |
|
||||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
||||||
* See the License for the specific language governing permissions and |
|
||||||
* limitations under the License. |
|
||||||
* |
|
||||||
* Mousetrap is a simple keyboard shortcut library for Javascript with |
|
||||||
* no external dependencies |
|
||||||
* |
|
||||||
* @version 1.4.5 |
|
||||||
* @url craig.is/killing/mice |
|
||||||
*/ |
|
||||||
(function(window, document, undefined) { |
|
||||||
|
|
||||||
/** |
|
||||||
* mapping of special keycodes to their corresponding keys |
|
||||||
* |
|
||||||
* everything in this dictionary cannot use keypress events |
|
||||||
* so it has to be here to map to the correct keycodes for |
|
||||||
* keyup/keydown events |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
var _MAP = { |
|
||||||
8: 'backspace', |
|
||||||
9: 'tab', |
|
||||||
13: 'enter', |
|
||||||
16: 'shift', |
|
||||||
17: 'ctrl', |
|
||||||
18: 'alt', |
|
||||||
20: 'capslock', |
|
||||||
27: 'esc', |
|
||||||
32: 'space', |
|
||||||
33: 'pageup', |
|
||||||
34: 'pagedown', |
|
||||||
35: 'end', |
|
||||||
36: 'home', |
|
||||||
37: 'left', |
|
||||||
38: 'up', |
|
||||||
39: 'right', |
|
||||||
40: 'down', |
|
||||||
45: 'ins', |
|
||||||
46: 'del', |
|
||||||
91: 'meta', |
|
||||||
93: 'meta', |
|
||||||
224: 'meta' |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* mapping for special characters so they can support |
|
||||||
* |
|
||||||
* this dictionary is only used incase you want to bind a |
|
||||||
* keyup or keydown event to one of these keys |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
_KEYCODE_MAP = { |
|
||||||
106: '*', |
|
||||||
107: '+', |
|
||||||
109: '-', |
|
||||||
110: '.', |
|
||||||
111 : '/', |
|
||||||
186: ';', |
|
||||||
187: '=', |
|
||||||
188: ',', |
|
||||||
189: '-', |
|
||||||
190: '.', |
|
||||||
191: '/', |
|
||||||
192: '`', |
|
||||||
219: '[', |
|
||||||
220: '\\', |
|
||||||
221: ']', |
|
||||||
222: '\'' |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* this is a mapping of keys that require shift on a US keypad |
|
||||||
* back to the non shift equivelents |
|
||||||
* |
|
||||||
* this is so you can use keyup events with these keys |
|
||||||
* |
|
||||||
* note that this will only work reliably on US keyboards |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
_SHIFT_MAP = { |
|
||||||
'~': '`', |
|
||||||
'!': '1', |
|
||||||
'@': '2', |
|
||||||
'#': '3', |
|
||||||
'$': '4', |
|
||||||
'%': '5', |
|
||||||
'^': '6', |
|
||||||
'&': '7', |
|
||||||
'*': '8', |
|
||||||
'(': '9', |
|
||||||
')': '0', |
|
||||||
'_': '-', |
|
||||||
'+': '=', |
|
||||||
':': ';', |
|
||||||
'\"': '\'', |
|
||||||
'<': ',', |
|
||||||
'>': '.', |
|
||||||
'?': '/', |
|
||||||
'|': '\\' |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* this is a list of special strings you can use to map |
|
||||||
* to modifier keys when you specify your keyboard shortcuts |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
_SPECIAL_ALIASES = { |
|
||||||
'option': 'alt', |
|
||||||
'command': 'meta', |
|
||||||
'return': 'enter', |
|
||||||
'escape': 'esc', |
|
||||||
'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl' |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* variable to store the flipped version of _MAP from above |
|
||||||
* needed to check if we should use keypress or not when no action |
|
||||||
* is specified |
|
||||||
* |
|
||||||
* @type {Object|undefined} |
|
||||||
*/ |
|
||||||
_REVERSE_MAP, |
|
||||||
|
|
||||||
/** |
|
||||||
* a list of all the callbacks setup via Mousetrap.bind() |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
_callbacks = {}, |
|
||||||
|
|
||||||
/** |
|
||||||
* direct map of string combinations to callbacks used for trigger() |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
_directMap = {}, |
|
||||||
|
|
||||||
/** |
|
||||||
* keeps track of what level each sequence is at since multiple |
|
||||||
* sequences can start out with the same sequence |
|
||||||
* |
|
||||||
* @type {Object} |
|
||||||
*/ |
|
||||||
_sequenceLevels = {}, |
|
||||||
|
|
||||||
/** |
|
||||||
* variable to store the setTimeout call |
|
||||||
* |
|
||||||
* @type {null|number} |
|
||||||
*/ |
|
||||||
_resetTimer, |
|
||||||
|
|
||||||
/** |
|
||||||
* temporary state where we will ignore the next keyup |
|
||||||
* |
|
||||||
* @type {boolean|string} |
|
||||||
*/ |
|
||||||
_ignoreNextKeyup = false, |
|
||||||
|
|
||||||
/** |
|
||||||
* temporary state where we will ignore the next keypress |
|
||||||
* |
|
||||||
* @type {boolean} |
|
||||||
*/ |
|
||||||
_ignoreNextKeypress = false, |
|
||||||
|
|
||||||
/** |
|
||||||
* are we currently inside of a sequence? |
|
||||||
* type of action ("keyup" or "keydown" or "keypress") or false |
|
||||||
* |
|
||||||
* @type {boolean|string} |
|
||||||
*/ |
|
||||||
_nextExpectedAction = false; |
|
||||||
|
|
||||||
/** |
|
||||||
* loop through the f keys, f1 to f19 and add them to the map |
|
||||||
* programatically |
|
||||||
*/ |
|
||||||
for (var i = 1; i < 20; ++i) { |
|
||||||
_MAP[111 + i] = 'f' + i; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* loop through to map numbers on the numeric keypad |
|
||||||
*/ |
|
||||||
for (i = 0; i <= 9; ++i) { |
|
||||||
_MAP[i + 96] = i; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* cross browser add event method |
|
||||||
* |
|
||||||
* @param {Element|HTMLDocument} object |
|
||||||
* @param {string} type |
|
||||||
* @param {Function} callback |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _addEvent(object, type, callback) { |
|
||||||
if (object.addEventListener) { |
|
||||||
object.addEventListener(type, callback, false); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
object.attachEvent('on' + type, callback); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* takes the event and returns the key character |
|
||||||
* |
|
||||||
* @param {Event} e |
|
||||||
* @return {string} |
|
||||||
*/ |
|
||||||
function _characterFromEvent(e) { |
|
||||||
|
|
||||||
// for keypress events we should return the character as is
|
|
||||||
if (e.type == 'keypress') { |
|
||||||
var character = String.fromCharCode(e.which); |
|
||||||
|
|
||||||
// if the shift key is not pressed then it is safe to assume
|
|
||||||
// that we want the character to be lowercase. this means if
|
|
||||||
// you accidentally have caps lock on then your key bindings
|
|
||||||
// will continue to work
|
|
||||||
//
|
|
||||||
// the only side effect that might not be desired is if you
|
|
||||||
// bind something like 'A' cause you want to trigger an
|
|
||||||
// event when capital A is pressed caps lock will no longer
|
|
||||||
// trigger the event. shift+a will though.
|
|
||||||
if (!e.shiftKey) { |
|
||||||
character = character.toLowerCase(); |
|
||||||
} |
|
||||||
|
|
||||||
return character; |
|
||||||
} |
|
||||||
|
|
||||||
// for non keypress events the special maps are needed
|
|
||||||
if (_MAP[e.which]) { |
|
||||||
return _MAP[e.which]; |
|
||||||
} |
|
||||||
|
|
||||||
if (_KEYCODE_MAP[e.which]) { |
|
||||||
return _KEYCODE_MAP[e.which]; |
|
||||||
} |
|
||||||
|
|
||||||
// if it is not in the special map
|
|
||||||
|
|
||||||
// with keydown and keyup events the character seems to always
|
|
||||||
// come in as an uppercase character whether you are pressing shift
|
|
||||||
// or not. we should make sure it is always lowercase for comparisons
|
|
||||||
return String.fromCharCode(e.which).toLowerCase(); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* checks if two arrays are equal |
|
||||||
* |
|
||||||
* @param {Array} modifiers1 |
|
||||||
* @param {Array} modifiers2 |
|
||||||
* @returns {boolean} |
|
||||||
*/ |
|
||||||
function _modifiersMatch(modifiers1, modifiers2) { |
|
||||||
return modifiers1.sort().join(',') === modifiers2.sort().join(','); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* resets all sequence counters except for the ones passed in |
|
||||||
* |
|
||||||
* @param {Object} doNotReset |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _resetSequences(doNotReset) { |
|
||||||
doNotReset = doNotReset || {}; |
|
||||||
|
|
||||||
var activeSequences = false, |
|
||||||
key; |
|
||||||
|
|
||||||
for (key in _sequenceLevels) { |
|
||||||
if (doNotReset[key]) { |
|
||||||
activeSequences = true; |
|
||||||
continue; |
|
||||||
} |
|
||||||
_sequenceLevels[key] = 0; |
|
||||||
} |
|
||||||
|
|
||||||
if (!activeSequences) { |
|
||||||
_nextExpectedAction = false; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* finds all callbacks that match based on the keycode, modifiers, |
|
||||||
* and action |
|
||||||
* |
|
||||||
* @param {string} character |
|
||||||
* @param {Array} modifiers |
|
||||||
* @param {Event|Object} e |
|
||||||
* @param {string=} sequenceName - name of the sequence we are looking for |
|
||||||
* @param {string=} combination |
|
||||||
* @param {number=} level |
|
||||||
* @returns {Array} |
|
||||||
*/ |
|
||||||
function _getMatches(character, modifiers, e, sequenceName, combination, level) { |
|
||||||
var i, |
|
||||||
callback, |
|
||||||
matches = [], |
|
||||||
action = e.type; |
|
||||||
|
|
||||||
// if there are no events related to this keycode
|
|
||||||
if (!_callbacks[character]) { |
|
||||||
return []; |
|
||||||
} |
|
||||||
|
|
||||||
// if a modifier key is coming up on its own we should allow it
|
|
||||||
if (action == 'keyup' && _isModifier(character)) { |
|
||||||
modifiers = [character]; |
|
||||||
} |
|
||||||
|
|
||||||
// loop through all callbacks for the key that was pressed
|
|
||||||
// and see if any of them match
|
|
||||||
for (i = 0; i < _callbacks[character].length; ++i) { |
|
||||||
callback = _callbacks[character][i]; |
|
||||||
|
|
||||||
// if a sequence name is not specified, but this is a sequence at
|
|
||||||
// the wrong level then move onto the next match
|
|
||||||
if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) { |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
// if the action we are looking for doesn't match the action we got
|
|
||||||
// then we should keep going
|
|
||||||
if (action != callback.action) { |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
// if this is a keypress event and the meta key and control key
|
|
||||||
// are not pressed that means that we need to only look at the
|
|
||||||
// character, otherwise check the modifiers as well
|
|
||||||
//
|
|
||||||
// chrome will not fire a keypress if meta or control is down
|
|
||||||
// safari will fire a keypress if meta or meta+shift is down
|
|
||||||
// firefox will fire a keypress if meta or control is down
|
|
||||||
if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) { |
|
||||||
|
|
||||||
// when you bind a combination or sequence a second time it
|
|
||||||
// should overwrite the first one. if a sequenceName or
|
|
||||||
// combination is specified in this call it does just that
|
|
||||||
//
|
|
||||||
// @todo make deleting its own method?
|
|
||||||
var deleteCombo = !sequenceName && callback.combo == combination; |
|
||||||
var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level; |
|
||||||
if (deleteCombo || deleteSequence) { |
|
||||||
_callbacks[character].splice(i, 1); |
|
||||||
} |
|
||||||
|
|
||||||
matches.push(callback); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
return matches; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* takes a key event and figures out what the modifiers are |
|
||||||
* |
|
||||||
* @param {Event} e |
|
||||||
* @returns {Array} |
|
||||||
*/ |
|
||||||
function _eventModifiers(e) { |
|
||||||
var modifiers = []; |
|
||||||
|
|
||||||
if (e.shiftKey) { |
|
||||||
modifiers.push('shift'); |
|
||||||
} |
|
||||||
|
|
||||||
if (e.altKey) { |
|
||||||
modifiers.push('alt'); |
|
||||||
} |
|
||||||
|
|
||||||
if (e.ctrlKey) { |
|
||||||
modifiers.push('ctrl'); |
|
||||||
} |
|
||||||
|
|
||||||
if (e.metaKey) { |
|
||||||
modifiers.push('meta'); |
|
||||||
} |
|
||||||
|
|
||||||
return modifiers; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* actually calls the callback function |
|
||||||
* |
|
||||||
* if your callback function returns false this will use the jquery |
|
||||||
* convention - prevent default and stop propogation on the event |
|
||||||
* |
|
||||||
* @param {Function} callback |
|
||||||
* @param {Event} e |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _fireCallback(callback, e, combo, sequence) { |
|
||||||
|
|
||||||
// if this event should not happen stop here
|
|
||||||
if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) { |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
if (callback(e, combo) === false) { |
|
||||||
if (e.preventDefault) { |
|
||||||
e.preventDefault(); |
|
||||||
} |
|
||||||
|
|
||||||
if (e.stopPropagation) { |
|
||||||
e.stopPropagation(); |
|
||||||
} |
|
||||||
|
|
||||||
e.returnValue = false; |
|
||||||
e.cancelBubble = true; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* handles a character key event |
|
||||||
* |
|
||||||
* @param {string} character |
|
||||||
* @param {Array} modifiers |
|
||||||
* @param {Event} e |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _handleKey(character, modifiers, e) { |
|
||||||
var callbacks = _getMatches(character, modifiers, e), |
|
||||||
i, |
|
||||||
doNotReset = {}, |
|
||||||
maxLevel = 0, |
|
||||||
processedSequenceCallback = false; |
|
||||||
|
|
||||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
|
||||||
for (i = 0; i < callbacks.length; ++i) { |
|
||||||
if (callbacks[i].seq) { |
|
||||||
maxLevel = Math.max(maxLevel, callbacks[i].level); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// loop through matching callbacks for this key event
|
|
||||||
for (i = 0; i < callbacks.length; ++i) { |
|
||||||
|
|
||||||
// fire for all sequence callbacks
|
|
||||||
// this is because if for example you have multiple sequences
|
|
||||||
// bound such as "g i" and "g t" they both need to fire the
|
|
||||||
// callback for matching g cause otherwise you can only ever
|
|
||||||
// match the first one
|
|
||||||
if (callbacks[i].seq) { |
|
||||||
|
|
||||||
// only fire callbacks for the maxLevel to prevent
|
|
||||||
// subsequences from also firing
|
|
||||||
//
|
|
||||||
// for example 'a option b' should not cause 'option b' to fire
|
|
||||||
// even though 'option b' is part of the other sequence
|
|
||||||
//
|
|
||||||
// any sequences that do not match here will be discarded
|
|
||||||
// below by the _resetSequences call
|
|
||||||
if (callbacks[i].level != maxLevel) { |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
processedSequenceCallback = true; |
|
||||||
|
|
||||||
// keep a list of which sequences were matches for later
|
|
||||||
doNotReset[callbacks[i].seq] = 1; |
|
||||||
_fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq); |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
// if there were no sequence matches but we are still here
|
|
||||||
// that means this is a regular match so we should fire that
|
|
||||||
if (!processedSequenceCallback) { |
|
||||||
_fireCallback(callbacks[i].callback, e, callbacks[i].combo); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// if the key you pressed matches the type of sequence without
|
|
||||||
// being a modifier (ie "keyup" or "keypress") then we should
|
|
||||||
// reset all sequences that were not matched by this event
|
|
||||||
//
|
|
||||||
// this is so, for example, if you have the sequence "h a t" and you
|
|
||||||
// type "h e a r t" it does not match. in this case the "e" will
|
|
||||||
// cause the sequence to reset
|
|
||||||
//
|
|
||||||
// modifier keys are ignored because you can have a sequence
|
|
||||||
// that contains modifiers such as "enter ctrl+space" and in most
|
|
||||||
// cases the modifier key will be pressed before the next key
|
|
||||||
//
|
|
||||||
// also if you have a sequence such as "ctrl+b a" then pressing the
|
|
||||||
// "b" key will trigger a "keypress" and a "keydown"
|
|
||||||
//
|
|
||||||
// the "keydown" is expected when there is a modifier, but the
|
|
||||||
// "keypress" ends up matching the _nextExpectedAction since it occurs
|
|
||||||
// after and that causes the sequence to reset
|
|
||||||
//
|
|
||||||
// we ignore keypresses in a sequence that directly follow a keydown
|
|
||||||
// for the same character
|
|
||||||
var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress; |
|
||||||
if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) { |
|
||||||
_resetSequences(doNotReset); |
|
||||||
} |
|
||||||
|
|
||||||
_ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown'; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* handles a keydown event |
|
||||||
* |
|
||||||
* @param {Event} e |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _handleKeyEvent(e) { |
|
||||||
|
|
||||||
// normalize e.which for key events
|
|
||||||
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
|
|
||||||
if (typeof e.which !== 'number') { |
|
||||||
e.which = e.keyCode; |
|
||||||
} |
|
||||||
|
|
||||||
var character = _characterFromEvent(e); |
|
||||||
|
|
||||||
// no character found then stop
|
|
||||||
if (!character) { |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
// need to use === for the character check because the character can be 0
|
|
||||||
if (e.type == 'keyup' && _ignoreNextKeyup === character) { |
|
||||||
_ignoreNextKeyup = false; |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
Mousetrap.handleKey(character, _eventModifiers(e), e); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* determines if the keycode specified is a modifier key or not |
|
||||||
* |
|
||||||
* @param {string} key |
|
||||||
* @returns {boolean} |
|
||||||
*/ |
|
||||||
function _isModifier(key) { |
|
||||||
return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* called to set a 1 second timeout on the specified sequence |
|
||||||
* |
|
||||||
* this is so after each key press in the sequence you have 1 second |
|
||||||
* to press the next key before you have to start over |
|
||||||
* |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _resetSequenceTimer() { |
|
||||||
clearTimeout(_resetTimer); |
|
||||||
_resetTimer = setTimeout(_resetSequences, 1000); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* reverses the map lookup so that we can look for specific keys |
|
||||||
* to see what can and can't use keypress |
|
||||||
* |
|
||||||
* @return {Object} |
|
||||||
*/ |
|
||||||
function _getReverseMap() { |
|
||||||
if (!_REVERSE_MAP) { |
|
||||||
_REVERSE_MAP = {}; |
|
||||||
for (var key in _MAP) { |
|
||||||
|
|
||||||
// pull out the numeric keypad from here cause keypress should
|
|
||||||
// be able to detect the keys from the character
|
|
||||||
if (key > 95 && key < 112) { |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
if (_MAP.hasOwnProperty(key)) { |
|
||||||
_REVERSE_MAP[_MAP[key]] = key; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
return _REVERSE_MAP; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* picks the best action based on the key combination |
|
||||||
* |
|
||||||
* @param {string} key - character for key |
|
||||||
* @param {Array} modifiers |
|
||||||
* @param {string=} action passed in |
|
||||||
*/ |
|
||||||
function _pickBestAction(key, modifiers, action) { |
|
||||||
|
|
||||||
// if no action was picked in we should try to pick the one
|
|
||||||
// that we think would work best for this key
|
|
||||||
if (!action) { |
|
||||||
action = _getReverseMap()[key] ? 'keydown' : 'keypress'; |
|
||||||
} |
|
||||||
|
|
||||||
// modifier keys don't work as expected with keypress,
|
|
||||||
// switch to keydown
|
|
||||||
if (action == 'keypress' && modifiers.length) { |
|
||||||
action = 'keydown'; |
|
||||||
} |
|
||||||
|
|
||||||
return action; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* binds a key sequence to an event |
|
||||||
* |
|
||||||
* @param {string} combo - combo specified in bind call |
|
||||||
* @param {Array} keys |
|
||||||
* @param {Function} callback |
|
||||||
* @param {string=} action |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _bindSequence(combo, keys, callback, action) { |
|
||||||
|
|
||||||
// start off by adding a sequence level record for this combination
|
|
||||||
// and setting the level to 0
|
|
||||||
_sequenceLevels[combo] = 0; |
|
||||||
|
|
||||||
/** |
|
||||||
* callback to increase the sequence level for this sequence and reset |
|
||||||
* all other sequences that were active |
|
||||||
* |
|
||||||
* @param {string} nextAction |
|
||||||
* @returns {Function} |
|
||||||
*/ |
|
||||||
function _increaseSequence(nextAction) { |
|
||||||
return function() { |
|
||||||
_nextExpectedAction = nextAction; |
|
||||||
++_sequenceLevels[combo]; |
|
||||||
_resetSequenceTimer(); |
|
||||||
}; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* wraps the specified callback inside of another function in order |
|
||||||
* to reset all sequence counters as soon as this sequence is done |
|
||||||
* |
|
||||||
* @param {Event} e |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _callbackAndReset(e) { |
|
||||||
_fireCallback(callback, e, combo); |
|
||||||
|
|
||||||
// we should ignore the next key up if the action is key down
|
|
||||||
// or keypress. this is so if you finish a sequence and
|
|
||||||
// release the key the final key will not trigger a keyup
|
|
||||||
if (action !== 'keyup') { |
|
||||||
_ignoreNextKeyup = _characterFromEvent(e); |
|
||||||
} |
|
||||||
|
|
||||||
// weird race condition if a sequence ends with the key
|
|
||||||
// another sequence begins with
|
|
||||||
setTimeout(_resetSequences, 10); |
|
||||||
} |
|
||||||
|
|
||||||
// loop through keys one at a time and bind the appropriate callback
|
|
||||||
// function. for any key leading up to the final one it should
|
|
||||||
// increase the sequence. after the final, it should reset all sequences
|
|
||||||
//
|
|
||||||
// if an action is specified in the original bind call then that will
|
|
||||||
// be used throughout. otherwise we will pass the action that the
|
|
||||||
// next key in the sequence should match. this allows a sequence
|
|
||||||
// to mix and match keypress and keydown events depending on which
|
|
||||||
// ones are better suited to the key provided
|
|
||||||
for (var i = 0; i < keys.length; ++i) { |
|
||||||
var isFinal = i + 1 === keys.length; |
|
||||||
var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action); |
|
||||||
_bindSingle(keys[i], wrappedCallback, action, combo, i); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* Converts from a string key combination to an array |
|
||||||
* |
|
||||||
* @param {string} combination like "command+shift+l" |
|
||||||
* @return {Array} |
|
||||||
*/ |
|
||||||
function _keysFromString(combination) { |
|
||||||
if (combination === '+') { |
|
||||||
return ['+']; |
|
||||||
} |
|
||||||
|
|
||||||
return combination.split('+'); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* Gets info for a specific key combination |
|
||||||
* |
|
||||||
* @param {string} combination key combination ("command+s" or "a" or "*") |
|
||||||
* @param {string=} action |
|
||||||
* @returns {Object} |
|
||||||
*/ |
|
||||||
function _getKeyInfo(combination, action) { |
|
||||||
var keys, |
|
||||||
key, |
|
||||||
i, |
|
||||||
modifiers = []; |
|
||||||
|
|
||||||
// take the keys from this pattern and figure out what the actual
|
|
||||||
// pattern is all about
|
|
||||||
keys = _keysFromString(combination); |
|
||||||
|
|
||||||
for (i = 0; i < keys.length; ++i) { |
|
||||||
key = keys[i]; |
|
||||||
|
|
||||||
// normalize key names
|
|
||||||
if (_SPECIAL_ALIASES[key]) { |
|
||||||
key = _SPECIAL_ALIASES[key]; |
|
||||||
} |
|
||||||
|
|
||||||
// if this is not a keypress event then we should
|
|
||||||
// be smart about using shift keys
|
|
||||||
// this will only work for US keyboards however
|
|
||||||
if (action && action != 'keypress' && _SHIFT_MAP[key]) { |
|
||||||
key = _SHIFT_MAP[key]; |
|
||||||
modifiers.push('shift'); |
|
||||||
} |
|
||||||
|
|
||||||
// if this key is a modifier then add it to the list of modifiers
|
|
||||||
if (_isModifier(key)) { |
|
||||||
modifiers.push(key); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// depending on what the key combination is
|
|
||||||
// we will try to pick the best event for it
|
|
||||||
action = _pickBestAction(key, modifiers, action); |
|
||||||
|
|
||||||
return { |
|
||||||
key: key, |
|
||||||
modifiers: modifiers, |
|
||||||
action: action |
|
||||||
}; |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* binds a single keyboard combination |
|
||||||
* |
|
||||||
* @param {string} combination |
|
||||||
* @param {Function} callback |
|
||||||
* @param {string=} action |
|
||||||
* @param {string=} sequenceName - name of sequence if part of sequence |
|
||||||
* @param {number=} level - what part of the sequence the command is |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _bindSingle(combination, callback, action, sequenceName, level) { |
|
||||||
|
|
||||||
// store a direct mapped reference for use with Mousetrap.trigger
|
|
||||||
_directMap[combination + ':' + action] = callback; |
|
||||||
|
|
||||||
// make sure multiple spaces in a row become a single space
|
|
||||||
combination = combination.replace(/\s+/g, ' '); |
|
||||||
|
|
||||||
var sequence = combination.split(' '), |
|
||||||
info; |
|
||||||
|
|
||||||
// if this pattern is a sequence of keys then run through this method
|
|
||||||
// to reprocess each pattern one key at a time
|
|
||||||
if (sequence.length > 1) { |
|
||||||
_bindSequence(combination, sequence, callback, action); |
|
||||||
return; |
|
||||||
} |
|
||||||
|
|
||||||
info = _getKeyInfo(combination, action); |
|
||||||
|
|
||||||
// make sure to initialize array if this is the first time
|
|
||||||
// a callback is added for this key
|
|
||||||
_callbacks[info.key] = _callbacks[info.key] || []; |
|
||||||
|
|
||||||
// remove an existing match if there is one
|
|
||||||
_getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level); |
|
||||||
|
|
||||||
// add this call back to the array
|
|
||||||
// if it is a sequence put it at the beginning
|
|
||||||
// if not put it at the end
|
|
||||||
//
|
|
||||||
// this is important because the way these are processed expects
|
|
||||||
// the sequence ones to come first
|
|
||||||
_callbacks[info.key][sequenceName ? 'unshift' : 'push']({ |
|
||||||
callback: callback, |
|
||||||
modifiers: info.modifiers, |
|
||||||
action: info.action, |
|
||||||
seq: sequenceName, |
|
||||||
level: level, |
|
||||||
combo: combination |
|
||||||
}); |
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* binds multiple combinations to the same callback |
|
||||||
* |
|
||||||
* @param {Array} combinations |
|
||||||
* @param {Function} callback |
|
||||||
* @param {string|undefined} action |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
function _bindMultiple(combinations, callback, action) { |
|
||||||
for (var i = 0; i < combinations.length; ++i) { |
|
||||||
_bindSingle(combinations[i], callback, action); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// start!
|
|
||||||
_addEvent(document, 'keypress', _handleKeyEvent); |
|
||||||
_addEvent(document, 'keydown', _handleKeyEvent); |
|
||||||
_addEvent(document, 'keyup', _handleKeyEvent); |
|
||||||
|
|
||||||
var Mousetrap = { |
|
||||||
|
|
||||||
/** |
|
||||||
* binds an event to mousetrap |
|
||||||
* |
|
||||||
* can be a single key, a combination of keys separated with +, |
|
||||||
* an array of keys, or a sequence of keys separated by spaces |
|
||||||
* |
|
||||||
* be sure to list the modifier keys first to make sure that the |
|
||||||
* correct key ends up getting bound (the last key in the pattern) |
|
||||||
* |
|
||||||
* @param {string|Array} keys |
|
||||||
* @param {Function} callback |
|
||||||
* @param {string=} action - 'keypress', 'keydown', or 'keyup' |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
bind: function(keys, callback, action) { |
|
||||||
keys = keys instanceof Array ? keys : [keys]; |
|
||||||
_bindMultiple(keys, callback, action); |
|
||||||
return this; |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* unbinds an event to mousetrap |
|
||||||
* |
|
||||||
* the unbinding sets the callback function of the specified key combo |
|
||||||
* to an empty function and deletes the corresponding key in the |
|
||||||
* _directMap dict. |
|
||||||
* |
|
||||||
* TODO: actually remove this from the _callbacks dictionary instead |
|
||||||
* of binding an empty function |
|
||||||
* |
|
||||||
* the keycombo+action has to be exactly the same as |
|
||||||
* it was defined in the bind method |
|
||||||
* |
|
||||||
* @param {string|Array} keys |
|
||||||
* @param {string} action |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
unbind: function(keys, action) { |
|
||||||
return Mousetrap.bind(keys, function() {}, action); |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* triggers an event that has already been bound |
|
||||||
* |
|
||||||
* @param {string} keys |
|
||||||
* @param {string=} action |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
trigger: function(keys, action) { |
|
||||||
if (_directMap[keys + ':' + action]) { |
|
||||||
_directMap[keys + ':' + action]({}, keys); |
|
||||||
} |
|
||||||
return this; |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* resets the library back to its initial state. this is useful |
|
||||||
* if you want to clear out the current keyboard shortcuts and bind |
|
||||||
* new ones - for example if you switch to another page |
|
||||||
* |
|
||||||
* @returns void |
|
||||||
*/ |
|
||||||
reset: function() { |
|
||||||
_callbacks = {}; |
|
||||||
_directMap = {}; |
|
||||||
return this; |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* should we stop this event before firing off callbacks |
|
||||||
* |
|
||||||
* @param {Event} e |
|
||||||
* @param {Element} element |
|
||||||
* @return {boolean} |
|
||||||
*/ |
|
||||||
stopCallback: function(e, element) { |
|
||||||
|
|
||||||
// if the element has the class "mousetrap" then no need to stop
|
|
||||||
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { |
|
||||||
return false; |
|
||||||
} |
|
||||||
|
|
||||||
// stop for input, select, and textarea
|
|
||||||
return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable; |
|
||||||
}, |
|
||||||
|
|
||||||
/** |
|
||||||
* exposes _handleKey publicly so it can be overwritten by extensions |
|
||||||
*/ |
|
||||||
handleKey: _handleKey |
|
||||||
}; |
|
||||||
|
|
||||||
// expose mousetrap to the global object
|
|
||||||
window.Mousetrap = Mousetrap; |
|
||||||
|
|
||||||
// expose mousetrap as an AMD module
|
|
||||||
if (typeof define === 'function' && define.amd) { |
|
||||||
define(Mousetrap); |
|
||||||
} |
|
||||||
}) (window, document); |
|
Loading…
Reference in new issue