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/*global define:false */ |
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/** |
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* Copyright 2013 Craig Campbell |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0
|
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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* Mousetrap is a simple keyboard shortcut library for Javascript with |
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* no external dependencies |
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* |
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* @version 1.4.5 |
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* @url craig.is/killing/mice |
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*/ |
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(function(window, document, undefined) { |
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|
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/** |
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* mapping of special keycodes to their corresponding keys |
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* |
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* everything in this dictionary cannot use keypress events |
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* so it has to be here to map to the correct keycodes for |
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* keyup/keydown events |
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* |
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* @type {Object} |
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*/ |
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var _MAP = { |
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8: 'backspace', |
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9: 'tab', |
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13: 'enter', |
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16: 'shift', |
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17: 'ctrl', |
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18: 'alt', |
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20: 'capslock', |
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27: 'esc', |
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32: 'space', |
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33: 'pageup', |
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34: 'pagedown', |
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35: 'end', |
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36: 'home', |
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37: 'left', |
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38: 'up', |
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39: 'right', |
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40: 'down', |
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45: 'ins', |
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46: 'del', |
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91: 'meta', |
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93: 'meta', |
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224: 'meta' |
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}, |
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|
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/** |
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* mapping for special characters so they can support |
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* |
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* this dictionary is only used incase you want to bind a |
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* keyup or keydown event to one of these keys |
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* |
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* @type {Object} |
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*/ |
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_KEYCODE_MAP = { |
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106: '*', |
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107: '+', |
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109: '-', |
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110: '.', |
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111 : '/', |
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186: ';', |
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187: '=', |
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188: ',', |
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189: '-', |
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190: '.', |
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191: '/', |
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192: '`', |
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219: '[', |
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220: '\\', |
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221: ']', |
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222: '\'' |
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}, |
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|
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/** |
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* this is a mapping of keys that require shift on a US keypad |
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* back to the non shift equivelents |
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* |
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* this is so you can use keyup events with these keys |
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* |
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* note that this will only work reliably on US keyboards |
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* |
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* @type {Object} |
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*/ |
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_SHIFT_MAP = { |
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'~': '`', |
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'!': '1', |
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'@': '2', |
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'#': '3', |
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'$': '4', |
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'%': '5', |
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'^': '6', |
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'&': '7', |
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'*': '8', |
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'(': '9', |
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')': '0', |
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'_': '-', |
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'+': '=', |
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':': ';', |
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'\"': '\'', |
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'<': ',', |
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'>': '.', |
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'?': '/', |
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'|': '\\' |
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}, |
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|
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/** |
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* this is a list of special strings you can use to map |
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* to modifier keys when you specify your keyboard shortcuts |
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* |
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* @type {Object} |
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*/ |
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_SPECIAL_ALIASES = { |
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'option': 'alt', |
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'command': 'meta', |
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'return': 'enter', |
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'escape': 'esc', |
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'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl' |
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}, |
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|
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/** |
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* variable to store the flipped version of _MAP from above |
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* needed to check if we should use keypress or not when no action |
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* is specified |
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* |
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* @type {Object|undefined} |
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*/ |
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_REVERSE_MAP, |
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|
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/** |
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* a list of all the callbacks setup via Mousetrap.bind() |
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* |
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* @type {Object} |
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*/ |
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_callbacks = {}, |
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|
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/** |
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* direct map of string combinations to callbacks used for trigger() |
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* |
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* @type {Object} |
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*/ |
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_directMap = {}, |
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|
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/** |
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* keeps track of what level each sequence is at since multiple |
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* sequences can start out with the same sequence |
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* |
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* @type {Object} |
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*/ |
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_sequenceLevels = {}, |
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|
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/** |
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* variable to store the setTimeout call |
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* |
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* @type {null|number} |
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*/ |
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_resetTimer, |
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/** |
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* temporary state where we will ignore the next keyup |
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* |
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* @type {boolean|string} |
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*/ |
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_ignoreNextKeyup = false, |
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/** |
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* temporary state where we will ignore the next keypress |
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* |
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* @type {boolean} |
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*/ |
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_ignoreNextKeypress = false, |
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/** |
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* are we currently inside of a sequence? |
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* type of action ("keyup" or "keydown" or "keypress") or false |
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* |
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* @type {boolean|string} |
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*/ |
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_nextExpectedAction = false; |
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|
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/** |
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* loop through the f keys, f1 to f19 and add them to the map |
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* programatically |
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*/ |
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for (var i = 1; i < 20; ++i) { |
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_MAP[111 + i] = 'f' + i; |
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} |
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|
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/** |
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* loop through to map numbers on the numeric keypad |
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*/ |
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for (i = 0; i <= 9; ++i) { |
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_MAP[i + 96] = i; |
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} |
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|
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/** |
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* cross browser add event method |
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* |
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* @param {Element|HTMLDocument} object |
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* @param {string} type |
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* @param {Function} callback |
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* @returns void |
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*/ |
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function _addEvent(object, type, callback) { |
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if (object.addEventListener) { |
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object.addEventListener(type, callback, false); |
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return; |
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} |
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object.attachEvent('on' + type, callback); |
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} |
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/** |
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* takes the event and returns the key character |
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* |
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* @param {Event} e |
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* @return {string} |
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*/ |
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function _characterFromEvent(e) { |
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// for keypress events we should return the character as is
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if (e.type == 'keypress') { |
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var character = String.fromCharCode(e.which); |
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|
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// if the shift key is not pressed then it is safe to assume
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// that we want the character to be lowercase. this means if
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// you accidentally have caps lock on then your key bindings
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// will continue to work
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//
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// the only side effect that might not be desired is if you
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// bind something like 'A' cause you want to trigger an
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// event when capital A is pressed caps lock will no longer
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// trigger the event. shift+a will though.
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if (!e.shiftKey) { |
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character = character.toLowerCase(); |
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} |
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return character; |
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} |
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// for non keypress events the special maps are needed
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if (_MAP[e.which]) { |
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return _MAP[e.which]; |
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} |
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if (_KEYCODE_MAP[e.which]) { |
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return _KEYCODE_MAP[e.which]; |
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} |
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// if it is not in the special map
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// with keydown and keyup events the character seems to always
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// come in as an uppercase character whether you are pressing shift
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// or not. we should make sure it is always lowercase for comparisons
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return String.fromCharCode(e.which).toLowerCase(); |
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} |
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/** |
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* checks if two arrays are equal |
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* |
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* @param {Array} modifiers1 |
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* @param {Array} modifiers2 |
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* @returns {boolean} |
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*/ |
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function _modifiersMatch(modifiers1, modifiers2) { |
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return modifiers1.sort().join(',') === modifiers2.sort().join(','); |
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} |
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/** |
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* resets all sequence counters except for the ones passed in |
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* |
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* @param {Object} doNotReset |
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* @returns void |
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*/ |
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function _resetSequences(doNotReset) { |
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doNotReset = doNotReset || {}; |
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var activeSequences = false, |
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key; |
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for (key in _sequenceLevels) { |
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if (doNotReset[key]) { |
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activeSequences = true; |
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continue; |
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} |
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_sequenceLevels[key] = 0; |
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} |
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if (!activeSequences) { |
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_nextExpectedAction = false; |
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} |
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} |
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/** |
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* finds all callbacks that match based on the keycode, modifiers, |
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* and action |
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* |
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* @param {string} character |
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* @param {Array} modifiers |
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* @param {Event|Object} e |
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* @param {string=} sequenceName - name of the sequence we are looking for |
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* @param {string=} combination |
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* @param {number=} level |
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* @returns {Array} |
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*/ |
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function _getMatches(character, modifiers, e, sequenceName, combination, level) { |
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var i, |
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callback, |
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matches = [], |
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action = e.type; |
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|
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// if there are no events related to this keycode
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if (!_callbacks[character]) { |
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return []; |
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} |
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|
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// if a modifier key is coming up on its own we should allow it
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if (action == 'keyup' && _isModifier(character)) { |
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modifiers = [character]; |
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} |
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|
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// loop through all callbacks for the key that was pressed
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// and see if any of them match
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for (i = 0; i < _callbacks[character].length; ++i) { |
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callback = _callbacks[character][i]; |
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// if a sequence name is not specified, but this is a sequence at
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// the wrong level then move onto the next match
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if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) { |
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continue; |
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} |
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|
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// if the action we are looking for doesn't match the action we got
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// then we should keep going
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if (action != callback.action) { |
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continue; |
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} |
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|
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// if this is a keypress event and the meta key and control key
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// are not pressed that means that we need to only look at the
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// character, otherwise check the modifiers as well
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//
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// chrome will not fire a keypress if meta or control is down
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// safari will fire a keypress if meta or meta+shift is down
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// firefox will fire a keypress if meta or control is down
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if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) { |
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|
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// when you bind a combination or sequence a second time it
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// should overwrite the first one. if a sequenceName or
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// combination is specified in this call it does just that
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//
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// @todo make deleting its own method?
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var deleteCombo = !sequenceName && callback.combo == combination; |
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var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level; |
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if (deleteCombo || deleteSequence) { |
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_callbacks[character].splice(i, 1); |
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} |
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matches.push(callback); |
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} |
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} |
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return matches; |
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} |
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/** |
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* takes a key event and figures out what the modifiers are |
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* |
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* @param {Event} e |
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* @returns {Array} |
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*/ |
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function _eventModifiers(e) { |
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var modifiers = []; |
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if (e.shiftKey) { |
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modifiers.push('shift'); |
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} |
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if (e.altKey) { |
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modifiers.push('alt'); |
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} |
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if (e.ctrlKey) { |
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modifiers.push('ctrl'); |
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} |
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if (e.metaKey) { |
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modifiers.push('meta'); |
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} |
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return modifiers; |
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} |
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/** |
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* actually calls the callback function |
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* |
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* if your callback function returns false this will use the jquery |
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* convention - prevent default and stop propogation on the event |
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* |
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* @param {Function} callback |
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* @param {Event} e |
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* @returns void |
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*/ |
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function _fireCallback(callback, e, combo, sequence) { |
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// if this event should not happen stop here
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if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) { |
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return; |
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} |
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if (callback(e, combo) === false) { |
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if (e.preventDefault) { |
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e.preventDefault(); |
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} |
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if (e.stopPropagation) { |
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e.stopPropagation(); |
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} |
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e.returnValue = false; |
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e.cancelBubble = true; |
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} |
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} |
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/** |
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* handles a character key event |
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* |
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* @param {string} character |
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* @param {Array} modifiers |
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* @param {Event} e |
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* @returns void |
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*/ |
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function _handleKey(character, modifiers, e) { |
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var callbacks = _getMatches(character, modifiers, e), |
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i, |
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doNotReset = {}, |
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maxLevel = 0, |
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processedSequenceCallback = false; |
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// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
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for (i = 0; i < callbacks.length; ++i) { |
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if (callbacks[i].seq) { |
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maxLevel = Math.max(maxLevel, callbacks[i].level); |
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} |
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} |
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// loop through matching callbacks for this key event
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for (i = 0; i < callbacks.length; ++i) { |
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// fire for all sequence callbacks
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// this is because if for example you have multiple sequences
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// bound such as "g i" and "g t" they both need to fire the
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// callback for matching g cause otherwise you can only ever
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// match the first one
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if (callbacks[i].seq) { |
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|
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// only fire callbacks for the maxLevel to prevent
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// subsequences from also firing
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//
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// for example 'a option b' should not cause 'option b' to fire
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// even though 'option b' is part of the other sequence
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//
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// any sequences that do not match here will be discarded
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// below by the _resetSequences call
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if (callbacks[i].level != maxLevel) { |
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continue; |
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} |
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processedSequenceCallback = true; |
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// keep a list of which sequences were matches for later
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doNotReset[callbacks[i].seq] = 1; |
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_fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq); |
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continue; |
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} |
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|
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// if there were no sequence matches but we are still here
|
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// that means this is a regular match so we should fire that
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if (!processedSequenceCallback) { |
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_fireCallback(callbacks[i].callback, e, callbacks[i].combo); |
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} |
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} |
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|
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// if the key you pressed matches the type of sequence without
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// being a modifier (ie "keyup" or "keypress") then we should
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// reset all sequences that were not matched by this event
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//
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// this is so, for example, if you have the sequence "h a t" and you
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// type "h e a r t" it does not match. in this case the "e" will
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// cause the sequence to reset
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//
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// modifier keys are ignored because you can have a sequence
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// that contains modifiers such as "enter ctrl+space" and in most
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// cases the modifier key will be pressed before the next key
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//
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// also if you have a sequence such as "ctrl+b a" then pressing the
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// "b" key will trigger a "keypress" and a "keydown"
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//
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// the "keydown" is expected when there is a modifier, but the
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// "keypress" ends up matching the _nextExpectedAction since it occurs
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// after and that causes the sequence to reset
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//
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// we ignore keypresses in a sequence that directly follow a keydown
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// for the same character
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var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress; |
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if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) { |
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_resetSequences(doNotReset); |
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} |
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_ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown'; |
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} |
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|
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/** |
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* handles a keydown event |
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* |
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* @param {Event} e |
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* @returns void |
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*/ |
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function _handleKeyEvent(e) { |
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|
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// normalize e.which for key events
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// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
|
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if (typeof e.which !== 'number') { |
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e.which = e.keyCode; |
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} |
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var character = _characterFromEvent(e); |
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|
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// no character found then stop
|
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if (!character) { |
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return; |
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} |
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|
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// need to use === for the character check because the character can be 0
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if (e.type == 'keyup' && _ignoreNextKeyup === character) { |
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_ignoreNextKeyup = false; |
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return; |
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} |
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|
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Mousetrap.handleKey(character, _eventModifiers(e), e); |
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} |
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|
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/** |
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* determines if the keycode specified is a modifier key or not |
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* |
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* @param {string} key |
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* @returns {boolean} |
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*/ |
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function _isModifier(key) { |
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return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; |
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} |
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|
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/** |
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* called to set a 1 second timeout on the specified sequence |
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* |
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* this is so after each key press in the sequence you have 1 second |
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* to press the next key before you have to start over |
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* |
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* @returns void |
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*/ |
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function _resetSequenceTimer() { |
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clearTimeout(_resetTimer); |
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_resetTimer = setTimeout(_resetSequences, 1000); |
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} |
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|
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/** |
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* reverses the map lookup so that we can look for specific keys |
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* to see what can and can't use keypress |
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* |
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* @return {Object} |
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*/ |
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function _getReverseMap() { |
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if (!_REVERSE_MAP) { |
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_REVERSE_MAP = {}; |
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for (var key in _MAP) { |
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|
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// pull out the numeric keypad from here cause keypress should
|
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// be able to detect the keys from the character
|
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if (key > 95 && key < 112) { |
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continue; |
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} |
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|
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if (_MAP.hasOwnProperty(key)) { |
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_REVERSE_MAP[_MAP[key]] = key; |
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} |
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} |
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} |
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return _REVERSE_MAP; |
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} |
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|
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/** |
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* picks the best action based on the key combination |
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* |
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* @param {string} key - character for key |
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* @param {Array} modifiers |
||||
* @param {string=} action passed in |
||||
*/ |
||||
function _pickBestAction(key, modifiers, action) { |
||||
|
||||
// if no action was picked in we should try to pick the one
|
||||
// that we think would work best for this key
|
||||
if (!action) { |
||||
action = _getReverseMap()[key] ? 'keydown' : 'keypress'; |
||||
} |
||||
|
||||
// modifier keys don't work as expected with keypress,
|
||||
// switch to keydown
|
||||
if (action == 'keypress' && modifiers.length) { |
||||
action = 'keydown'; |
||||
} |
||||
|
||||
return action; |
||||
} |
||||
|
||||
/** |
||||
* binds a key sequence to an event |
||||
* |
||||
* @param {string} combo - combo specified in bind call |
||||
* @param {Array} keys |
||||
* @param {Function} callback |
||||
* @param {string=} action |
||||
* @returns void |
||||
*/ |
||||
function _bindSequence(combo, keys, callback, action) { |
||||
|
||||
// start off by adding a sequence level record for this combination
|
||||
// and setting the level to 0
|
||||
_sequenceLevels[combo] = 0; |
||||
|
||||
/** |
||||
* callback to increase the sequence level for this sequence and reset |
||||
* all other sequences that were active |
||||
* |
||||
* @param {string} nextAction |
||||
* @returns {Function} |
||||
*/ |
||||
function _increaseSequence(nextAction) { |
||||
return function() { |
||||
_nextExpectedAction = nextAction; |
||||
++_sequenceLevels[combo]; |
||||
_resetSequenceTimer(); |
||||
}; |
||||
} |
||||
|
||||
/** |
||||
* wraps the specified callback inside of another function in order |
||||
* to reset all sequence counters as soon as this sequence is done |
||||
* |
||||
* @param {Event} e |
||||
* @returns void |
||||
*/ |
||||
function _callbackAndReset(e) { |
||||
_fireCallback(callback, e, combo); |
||||
|
||||
// we should ignore the next key up if the action is key down
|
||||
// or keypress. this is so if you finish a sequence and
|
||||
// release the key the final key will not trigger a keyup
|
||||
if (action !== 'keyup') { |
||||
_ignoreNextKeyup = _characterFromEvent(e); |
||||
} |
||||
|
||||
// weird race condition if a sequence ends with the key
|
||||
// another sequence begins with
|
||||
setTimeout(_resetSequences, 10); |
||||
} |
||||
|
||||
// loop through keys one at a time and bind the appropriate callback
|
||||
// function. for any key leading up to the final one it should
|
||||
// increase the sequence. after the final, it should reset all sequences
|
||||
//
|
||||
// if an action is specified in the original bind call then that will
|
||||
// be used throughout. otherwise we will pass the action that the
|
||||
// next key in the sequence should match. this allows a sequence
|
||||
// to mix and match keypress and keydown events depending on which
|
||||
// ones are better suited to the key provided
|
||||
for (var i = 0; i < keys.length; ++i) { |
||||
var isFinal = i + 1 === keys.length; |
||||
var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action); |
||||
_bindSingle(keys[i], wrappedCallback, action, combo, i); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* Converts from a string key combination to an array |
||||
* |
||||
* @param {string} combination like "command+shift+l" |
||||
* @return {Array} |
||||
*/ |
||||
function _keysFromString(combination) { |
||||
if (combination === '+') { |
||||
return ['+']; |
||||
} |
||||
|
||||
return combination.split('+'); |
||||
} |
||||
|
||||
/** |
||||
* Gets info for a specific key combination |
||||
* |
||||
* @param {string} combination key combination ("command+s" or "a" or "*") |
||||
* @param {string=} action |
||||
* @returns {Object} |
||||
*/ |
||||
function _getKeyInfo(combination, action) { |
||||
var keys, |
||||
key, |
||||
i, |
||||
modifiers = []; |
||||
|
||||
// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = _keysFromString(combination); |
||||
|
||||
for (i = 0; i < keys.length; ++i) { |
||||
key = keys[i]; |
||||
|
||||
// normalize key names
|
||||
if (_SPECIAL_ALIASES[key]) { |
||||
key = _SPECIAL_ALIASES[key]; |
||||
} |
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action != 'keypress' && _SHIFT_MAP[key]) { |
||||
key = _SHIFT_MAP[key]; |
||||
modifiers.push('shift'); |
||||
} |
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (_isModifier(key)) { |
||||
modifiers.push(key); |
||||
} |
||||
} |
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = _pickBestAction(key, modifiers, action); |
||||
|
||||
return { |
||||
key: key, |
||||
modifiers: modifiers, |
||||
action: action |
||||
}; |
||||
} |
||||
|
||||
/** |
||||
* binds a single keyboard combination |
||||
* |
||||
* @param {string} combination |
||||
* @param {Function} callback |
||||
* @param {string=} action |
||||
* @param {string=} sequenceName - name of sequence if part of sequence |
||||
* @param {number=} level - what part of the sequence the command is |
||||
* @returns void |
||||
*/ |
||||
function _bindSingle(combination, callback, action, sequenceName, level) { |
||||
|
||||
// store a direct mapped reference for use with Mousetrap.trigger
|
||||
_directMap[combination + ':' + action] = callback; |
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' '); |
||||
|
||||
var sequence = combination.split(' '), |
||||
info; |
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
if (sequence.length > 1) { |
||||
_bindSequence(combination, sequence, callback, action); |
||||
return; |
||||
} |
||||
|
||||
info = _getKeyInfo(combination, action); |
||||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
_callbacks[info.key] = _callbacks[info.key] || []; |
||||
|
||||
// remove an existing match if there is one
|
||||
_getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level); |
||||
|
||||
// add this call back to the array
|
||||
// if it is a sequence put it at the beginning
|
||||
// if not put it at the end
|
||||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
_callbacks[info.key][sequenceName ? 'unshift' : 'push']({ |
||||
callback: callback, |
||||
modifiers: info.modifiers, |
||||
action: info.action, |
||||
seq: sequenceName, |
||||
level: level, |
||||
combo: combination |
||||
}); |
||||
} |
||||
|
||||
/** |
||||
* binds multiple combinations to the same callback |
||||
* |
||||
* @param {Array} combinations |
||||
* @param {Function} callback |
||||
* @param {string|undefined} action |
||||
* @returns void |
||||
*/ |
||||
function _bindMultiple(combinations, callback, action) { |
||||
for (var i = 0; i < combinations.length; ++i) { |
||||
_bindSingle(combinations[i], callback, action); |
||||
} |
||||
} |
||||
|
||||
// start!
|
||||
_addEvent(document, 'keypress', _handleKeyEvent); |
||||
_addEvent(document, 'keydown', _handleKeyEvent); |
||||
_addEvent(document, 'keyup', _handleKeyEvent); |
||||
|
||||
var Mousetrap = { |
||||
|
||||
/** |
||||
* binds an event to mousetrap |
||||
* |
||||
* can be a single key, a combination of keys separated with +, |
||||
* an array of keys, or a sequence of keys separated by spaces |
||||
* |
||||
* be sure to list the modifier keys first to make sure that the |
||||
* correct key ends up getting bound (the last key in the pattern) |
||||
* |
||||
* @param {string|Array} keys |
||||
* @param {Function} callback |
||||
* @param {string=} action - 'keypress', 'keydown', or 'keyup' |
||||
* @returns void |
||||
*/ |
||||
bind: function(keys, callback, action) { |
||||
keys = keys instanceof Array ? keys : [keys]; |
||||
_bindMultiple(keys, callback, action); |
||||
return this; |
||||
}, |
||||
|
||||
/** |
||||
* unbinds an event to mousetrap |
||||
* |
||||
* the unbinding sets the callback function of the specified key combo |
||||
* to an empty function and deletes the corresponding key in the |
||||
* _directMap dict. |
||||
* |
||||
* TODO: actually remove this from the _callbacks dictionary instead |
||||
* of binding an empty function |
||||
* |
||||
* the keycombo+action has to be exactly the same as |
||||
* it was defined in the bind method |
||||
* |
||||
* @param {string|Array} keys |
||||
* @param {string} action |
||||
* @returns void |
||||
*/ |
||||
unbind: function(keys, action) { |
||||
return Mousetrap.bind(keys, function() {}, action); |
||||
}, |
||||
|
||||
/** |
||||
* triggers an event that has already been bound |
||||
* |
||||
* @param {string} keys |
||||
* @param {string=} action |
||||
* @returns void |
||||
*/ |
||||
trigger: function(keys, action) { |
||||
if (_directMap[keys + ':' + action]) { |
||||
_directMap[keys + ':' + action]({}, keys); |
||||
} |
||||
return this; |
||||
}, |
||||
|
||||
/** |
||||
* resets the library back to its initial state. this is useful |
||||
* if you want to clear out the current keyboard shortcuts and bind |
||||
* new ones - for example if you switch to another page |
||||
* |
||||
* @returns void |
||||
*/ |
||||
reset: function() { |
||||
_callbacks = {}; |
||||
_directMap = {}; |
||||
return this; |
||||
}, |
||||
|
||||
/** |
||||
* should we stop this event before firing off callbacks |
||||
* |
||||
* @param {Event} e |
||||
* @param {Element} element |
||||
* @return {boolean} |
||||
*/ |
||||
stopCallback: function(e, element) { |
||||
|
||||
// if the element has the class "mousetrap" then no need to stop
|
||||
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) { |
||||
return false; |
||||
} |
||||
|
||||
// stop for input, select, and textarea
|
||||
return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable; |
||||
}, |
||||
|
||||
/** |
||||
* exposes _handleKey publicly so it can be overwritten by extensions |
||||
*/ |
||||
handleKey: _handleKey |
||||
}; |
||||
|
||||
// expose mousetrap to the global object
|
||||
window.Mousetrap = Mousetrap; |
||||
|
||||
// expose mousetrap as an AMD module
|
||||
if (typeof define === 'function' && define.amd) { |
||||
define(Mousetrap); |
||||
} |
||||
}) (window, document); |
Loading…
Reference in new issue